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Old June 22nd, 2006, 05:48 PM
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MarkSheppard MarkSheppard is offline
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Default Re: Nazi German OOB

There simply is not enough room for everything (especially as some enthusiastic previous OOB designers did things like add 27 different %^&$" useless Brandenbergers

I counted 15~ of them.

Slot 222
Slots 468 to 478
Slot 635
Slots 700 to 703

And yes, they're essentially useless for anything but a few specialized scenarios representing the kind of surprise attacks that they did in seizing bridges and stuff during Barbarossa.

Perhaps they could be streamlined down to about 5 units, and if the scenario creators want a specific weapon for their brandenburgers, they can edit the unit data in the scenario editor?
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Old June 23rd, 2006, 09:36 AM
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Mobhack Mobhack is offline
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Default Re: Nazi German OOB

I knew there was a lot of them

Now that they are in the OOBs, they essentially have to stay there I am afraid. They may be used in scenarios, or scenarios in user campaigns and removal is likely to result in problems.

Now we have the OOBSs under our control again, we can be more selective on what goes in (or not). But as you say - 2 of these or so would have done, if any really. Scenario designers can always make up "special farces" types from regular infantry units, as these things are really only of use in such, not in normal games.

Cheers
Andy
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