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  #1  
Old June 26th, 2006, 03:58 PM
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Default Re: GalCiv2 Expansion

I bought GC2 and I will buy SE5. I was disappointed with GC2 since it is extremely constrained strategically when compared to SE4. I played GC2 for about a week and then put it away to collect dust and then busted out my copy of SE4 again. Graphics is nothing compared to gameplay when it comes to 4X games. I still play Master of Orion to this day.
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Old June 26th, 2006, 04:04 PM
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Default Re: GalCiv2 Expansion

that is the same thing I did with GalCiv I and is why I chose not to buy GalCiv2.
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Old June 26th, 2006, 07:48 PM
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Default Re: GalCiv2 Expansion

I thought they had released GalCiv2, but I don't recall seeing it in teh stores. I think I'll pass. GC was a great game, but even with better graphics, I much preferred SEIV over GC. I bought MOO 2, but again, after playing it for awhile, I went back to SEIV. Maybe one day someone other than Malfador and Shrapnel will realize that consumers will only buy a game that has the features that they want, instead of whatever the computer company wants to force on us.
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Old June 26th, 2006, 07:56 PM
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Default Re: GalCiv2 Expansion

I'm pretty sure that GalCiv2 has many of the features that its fan base wants.
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Old June 26th, 2006, 08:02 PM
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Default Re: GalCiv2 Expansion

And many that we want to see in SE V.
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Old June 27th, 2006, 01:55 PM
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Default Re: GalCiv2 Expansion


One very important feature SEV has which GalCiv2 does not... is multiplayer. 33% of the GalCiv2 community was willing to pay for multiplayer, but Stardock wasn't interested. When SE_V arrives 33% of the GalCiv_2 community will consider playing the SE_V demo and buying the game... all we have to do is let them know when it arrives.
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Old June 29th, 2006, 12:12 PM
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Default Re: GalCiv2 Expansion

I have downloaded the Demo and I still can't stand the movement set-up of GC2. I like to know how long things will take to get somewhere... Maybe its just me.
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Old July 11th, 2006, 05:58 PM

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Default Re: GalCiv2 Expansion

Well as a player of both games I want to balance the opinion here which is one sided at the moment obviously becuase this is a Space Empires board.

The fact is that SE4 and GC2 are completely different games.

SE4 is more of a detailed blow by blow simulation with lots of micromanagment and flexibility to allow everyone to play the game in loads of differnet ways. GC2 however is more of a strategy game in that you decide the bigger picture. Yes you develop colonies and fleets but once you make a decision there is no need to keep going bcak to remake it, and once you enter a battle the outcome is automatically decided. So you are left to concentrate on controlling the heading of the war or the development of your civilisation rather than concentrating on the individual battles.

The GC2 forum has had people incl me! asking for items to be added that are in SE4 this is true. But this would not necessarily be a good thing, and the jury is out. Perhaps the best way to enjoy GC2 is to go with the flow, enjoy the relaxed decision making in the game, and enjoy truly directing a civilisation, rather than being the second in command and having to do everything yourself.

One only has to compare the ship battles in GC2, which are done automatically for you, to those in SE4 which take ages of plodding around, to appreciate the differences between the games. Sometimes 'less is more' and in this case I can see the Space EMpires games becoming so feature intensive that they become more of a chore to play than a pleasure. In SE4 you seem to spend more time moving your ships from square to square than in actually fun gameplay. Whereas GC2 never bogs you down with that kind of mundane detail.

That said I will be very interested to see what SE5 is like. I did like SE4, played it for quite a while, but I did get fed up trying to get anywhere in the game. With GC2 I havent played it enough to really say which type of game I prefer just yet. I like both and they both have advantages over the other. Maybe I'll just enjoy playing both depending on my mood at the time!

Nats
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Old July 11th, 2006, 07:19 PM
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Default Re: GalCiv2 Expansion

Battles in SE4 do not take any plodding around at all.

They sometimes take an hour of CPU grinding on the server in the closet, but that is simply your chance to go to the bathroom, make some coffee, eat dinner, or play other SE4 turns.

Strategic combat.
Simultaneous turn games.
MULTIPLAYER on PBW.
This is the way to play SE4

Tactical combat is a pretty fun minigame in itself, but is not what the game is all about.

Multiplayer is where things get really serious. You have to really refine your ship strategies and designs, and organize your fleets' movement to pull off successful pincer attacks against superior numbers and tonnage.
http://imagemodserver.mine.nu/other/...Tudran2_02.jpg

From your post, it sounds like you would really love simultaneous turn games, once you get over the design strategy screen's learning curve.
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Old July 12th, 2006, 09:25 AM

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Default Re: GalCiv2 Expansion

Quote:
Suicide Junkie said:
Battles in SE4 do not take any plodding around at all.

They sometimes take an hour of CPU grinding on the server in the closet, but that is simply your chance to go to the bathroom, make some coffee, eat dinner, or play other SE4 turns.

Strategic combat.
Simultaneous turn games.
MULTIPLAYER on PBW.
This is the way to play SE4

Tactical combat is a pretty fun minigame in itself, but is not what the game is all about
If I wanted to play a board type game I wouldnt be playing a computer game. I play a computer game to have interesting effects that pull me into the game. Ive never really understood people who play pure hex wargames on computers. Same as Ive never understood the people who play games like Rome Total War without the 3d battle sequences. But each to their own.

All I was trying to get across is that SE4 is too much like trying to be all things to all people and providing every single way to play a game but doing none of them particularly well, the tactical battles being particularly badly implemented (for example whats the point in having mines on my ships if I cant lay a minefield?). It looks like this is going to also be the same for SE5 (see my other post about ugly screen shots).

Whereas GC2 defines exactly how the game is to be played and then does it very well. It removes the micromanagement and repeatability of tasks to leave the player able to concentrate on the decision making and is more fun because of it. And yet viewing the battles is quite interesting and you never feel like you want to step in and take over. A few tactical options before the units go to battle would be nice though.

Nats
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