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  #1  
Old July 1st, 2006, 06:55 PM
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Default Re: Space Opera Mod: Idea Brainstorm

Mobile Planetoid class 'Spaceship'. Can only be moved one square a turn, with a massive supply drain. 50% must be cargo bays. Very, very, very expensive.
Planetoid Jump Drive. Warp Hole opener. Can open anywhere in the galaxy. Takes a massive amount of supply.
Planetoid Bombardment Drones. Large drones with massive warheads. Can only be carried by a planetoid, or maybe a few by a baseship.
So basically, it shows up, wipes out all life in the system and waits for refuel. Vulnerable afterwards. Also vulnerable to swarm tactics.


Ooh, me like!

Planetary Defense Network: A planet-sized Weapons Platform with a bonus to size. Downside: occupies the entire planetary surface. Tiny: +10%, Small +20%, Medium +30%, Large +40%, Huge +50%.

Solid idea in itself, and I'll consider it, but I was thinking about having a family of Facilities act as planetary shield generators. (In fact, that's one of the slews of stuff I'd added in. Ranged from small, relatively cheap local shield generator (somewhere between 500-5k shields IIRC), all the way to the Planetary Phase-Shift Generator, which was horrendously expensive and required immense Energy (i.e. rad) upkeep, but which provided 5M phased shield points.

Hyper-Velocity Missiles: Direct-fire weapon. The farther away the target, the more the damage.

Sounds good! I like this concept.

Ship-Mount Weapons: Takes about half the space on the ship. Fires once. Massive damage.

Do you mean Spinal Mount? Iunno, I'll think about it.....

Missile Pod: Fires once. Very small. Low supply usage. (Idea is that each weapon is a single missile. Pack into satelites for a nasty suprise.)

Ah, yes, ammo..... I like, I like.....

Thank you Narf, that's exactly what I need! Keep the ideas coming!
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  #2  
Old July 1st, 2006, 07:23 PM
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Default Re: Space Opera Mod: Idea Brainstorm

Sure, shield facilities are good and should be in there, but they can't carry guns. Can't think of anything else at the moment.
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Old July 5th, 2006, 10:10 AM

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Default Re: Space Opera Mod: Idea Brainstorm

Decoy missiles: cheep, do light damage, take up very little space. There job is to eat up PDs.
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Old July 5th, 2006, 01:21 PM

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Default Re: Space Opera Mod: Idea Brainstorm

Quote:
Glyn said:
Decoy missiles: cheep, do light damage, take up very little space. There job is to eat up PDs.
They're called fighters.
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Old July 5th, 2006, 02:14 PM
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Default Re: Space Opera Mod: Idea Brainstorm

Fighters are cheap?
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Old July 5th, 2006, 02:33 PM

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Default Re: Space Opera Mod: Idea Brainstorm

Fighters can also be targeted by other weapons and I'm not sure you could make a cheep enough fighter to be used as a decoy for PD.

I believe more fighters are killed by normal weapons than by PD. That and damage overflow (Damage in excess of the amount needed to kill one fighter is applied to the next one in the stack.)

Besides, Missile Decoys could be used to help protect fighters.
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Old July 7th, 2006, 03:57 PM
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Default Re: Space Opera Mod: Idea Brainstorm

Warp Drones? Single-shot warp openers. (Relatively) Cheap, moderatly fast.

Cluster PDS - Small, cheap, low-damage. For those small, cheap, low-damage missiles. Not very effective against anything else.

Mag-Lav Armor - A magnetized liquid that surounds a ship and resists damage. Self-healing.
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