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Old July 4th, 2006, 08:57 AM
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Cainehill Cainehill is offline
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Default Re: team victory conditions

Quote:
Archonsod said:
Quote:

I strongly dislike the "accidental battles". I should be able to jointly attack a province with an ally of mine without our armies fighting each other.

Surely that should be down to both players to organise, rather than the game? If you don't communicate with your allies, then that's whats going to happen.
(...)
On the other, your troops are fighting to ensure that you become the one true god. I can't really see them being willing to work alongside these other guys who keep telling them their God is a fraud, and they should worship this other guy...
Why wouldn't they work together at times? If a third-party pretender's ascension to godhoood is imminent, certainly your troops would be willing to cooperate with "the infidels" to prevent this. And I'm not sure that your armies are necessarily religious fanatics fighting to the death because of their belief in their "god" / pretender : if that was the case, you wouldn't have so many troops with ****ty morale who turn and run as soon as anyone gets nicked by an arrow.

It also ignores the possibility of pantheonic victories (in non-Dominions terms, the Greek gods fighting the Norse, or better yet, the Norse against the Giants). The ability to setup these kinds of a game is something people have long requested.
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Old July 4th, 2006, 12:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: team victory conditions

I think its thematic that I as Pangaea would need to coordinate my attacks with my ally Ermor so that the two armies dont attack each other. Even with an alliance I dont see putting them together into a big army.

2 humans vs 10 computers I do now.

What I meant by limiting is that we now have more options than any menu will likely give us. And I dont like game-enforced unbreakable alliances.

I dont know why recognition of a team win is important in a game like this. I dont tend to every take it to where the game recognizes the win anyway. In multiplayer game just outputting the scores.html will show you the win before the game would.

Pantheonic victories we already have even if the game doesnt recognize it.

I will admit that having the game messages output would be nice. But it would probably output it to the host server and the host can already get a ton of priveleged info from the log file.
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