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Old July 10th, 2006, 11:48 PM

Fate Fate is offline
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Default Re: global enchantments when there are 5 already?

But that means your new global will attempt for the empty slot, not one YOU already have claimed, giving you a chance for another global.
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Old July 10th, 2006, 11:54 PM
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archaeolept archaeolept is offline
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Default Re: global enchantments when there are 5 already?

heheh

the caveat w/ globals is that they've always seemed buggy - no explanation has ever fully worked - which adds in a nice sense of terror whenever you cast one.
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Old July 12th, 2006, 05:25 PM
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Vicious Love Vicious Love is offline
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Default Re: global enchantments when there are 5 already?

Quote:
Fate said:
But that means your new global will attempt for the empty slot, not one YOU already have claimed, giving you a chance for another global.
So you're certain it doesn't mean the first nation in the resolution sequence gets the slot, and all the nations thereafter are treated exactly as though they'd cast a spell with 5 globals already up?

Hm. If multiple nations do compete for the same slot, what do you suppose happens if one nation casts both an overpowered (a good hundred gems above base cost) global and a weak one? Is there a chance of the weak one being used in the bid for the slot, failing, and the powerful one being cast normally (that is, competing with a random global) after some other nation gets the slot? This would all be pretty tiresome to test, I'm just wondering if anyone has some inkling of what the exact sequence is.
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Old August 2nd, 2006, 08:56 AM

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Default Re: global enchantments when there are 5 already?

Luck is allways a factor. I was not refering to any luck scales.

As soon as there is something random there is luck.
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Old August 2nd, 2006, 11:47 AM
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Ygorl Ygorl is offline
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Default Re: global enchantments when there are 5 already?

The first global cast takes the empty slots. Any others are treated exactly as though there were five globals already up (since there are!)

I think the order in which ritual spells (including globals) happen is the order of unit ID (which might be the order in which units were created, and almost certainly is the order in which they show up in the commander list in a province) or else that order reversed, with a 50% chance for either.
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