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July 14th, 2006, 02:34 AM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: How to construct a damaging sector device
Oh, that'd be a nasty 1st strike weapon! I can't see how it'd work in combat in an AI game... You move into an enemy sector you'd go into combat. But if you are not at war with the fleet in that sector, BLAM! That's like Pearl Harbor times 10.
Problem is, the empire that had their fleet sitting there that gets roasted like that wouldnt understand what to do about it... I mean, they would just react passively and try to fix theuir fleet and resupply. The AI wouldnt know you attacked them...
Nice PvP idea tho. Makes Scanners that much more important.
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July 14th, 2006, 08:06 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: How to construct a damaging sector device
Not to mention your own ships when they are accidently ordered to rendezvous with the ship that has the component!
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July 14th, 2006, 08:33 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: How to construct a damaging sector device
I modded this once for Devnull Mod Gold. Made satellites with high cloak value (undetectable) and a warhed with sector damage for it. Thus they made unsweepable mines.
The AI didn't like this much, though, and the pathing for player ships didn't either. So I scrapped the idea.
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July 14th, 2006, 09:24 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: How to construct a damaging sector device
Ahh, so it does work then. I tested it on a facility but it didn't work. Next I'll test it on a component. I like the idea of putting it on a cloaked satellite. Since the ability only does damage part of the time, it's as close to percentage-based mines as we're ever going to get.
What about creating a specific storm type? I've used storm creators before, but they only seem to be able to create sight obscureing storms, and never sector damaging ones.
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July 14th, 2006, 09:37 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: How to construct a damaging sector device
Whenever I create storms, I get a random type and it usually takes a few times to get the ones I want 
__________________
The Ed draws near! What dost thou deaux?
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July 14th, 2006, 01:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: How to construct a damaging sector device
The maximum effects of created storm abilities are determined in Settings.txt. Unfortunately, the type of storm is entirely random.
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