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July 15th, 2006, 09:56 PM
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Private
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Join Date: Jul 2006
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Re: Ideas for Quests and Items
Some kind of semi organic technology wich takes over ships (planets?) and has to be stopped has alway floating around in my mind. Of course that means a second ship model for EVERY implemented ship.
If i find the time, perhaps.
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July 17th, 2006, 03:20 AM
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Private
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Join Date: Jan 2006
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Re: Ideas for Quests and Items
I was thinking it would be cool to make a game alteration where all of your ally ships become boardable hulks when they are destroyed and when you board them you retrieve the ship and all of its items in critical condition. The explantation for this would be that your captain is some sort of godly mechanic, capable of repairing anything. The reason for the mod would be so that you can enter riskier fights without having to be concerned about losing points for lost allys. It would open up battle to a completely new kind of combat strategy. The only problem is you probably can't make the reward for boarding the ship dependent on the ship and its components.
Another mod (though probably a pain in the arse to create) would be to give every single ship in the game (kawangi etc) the possibility of being a ship that, once destroyed, becomes a boardable hulk and can be retrieved as a new ally ship. Sure, the balance of the game might be thrown off a little on occassion but this game was never about balance anyway.
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July 19th, 2006, 10:32 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Ideas for Quests and Items
"Structural integrity field" - gives ram-reinforcement capability to hulls (I forget what the FLAG name is for this)
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July 28th, 2006, 02:44 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Ideas for Quests and Items
"Replicators" - a ship with a fighter bay that produces itself! If done reasonbly slowly, this could represent a nanobot replicator-type vessel (like on Stargate), or a larger vessel that can hold a "gate" open for backup vessels. Could easily get out of hand or crash the game, I imagine...
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August 1st, 2006, 02:48 AM
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Corporal
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Join Date: Dec 2005
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Re: Ideas for Quests and Items
What if you had a quest where if you found all the small ships on the map, you could form a larger ship not unlike transformers or a million other cartoons/anime? Don't know if that's even possible.
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August 1st, 2006, 11:57 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Ideas for Quests and Items
well, you could set variables in quests that give "component" ships to the player... and a quest that looks to see you have all the user variables set that are necessary (e.g., "head=true", "leftarm=true", "rightarm=true" etc) and gives a new ship when all are together...
But I don't think there is a quest command to REMOVE an existing ship from a player fleet, which would be necessary. i'm sure there's a way, but one of the game developers would have to share that.
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August 3rd, 2006, 01:52 AM
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Corporal
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Join Date: Dec 2005
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Re: Ideas for Quests and Items
Sounds like it's almost possible. If you find out it's possible, let me know, please. Thanks.
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