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Old August 29th, 2006, 07:14 PM

Irinami Irinami is offline
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Default Re: Super dooper Snipers !

Sorry Andy, but that's not consistent. There are plenty of units with a rifle in slot 1, and then the same weapon in slot 2, 3, or 4. One of those guys is brandishing 2 rifles too! No, it's an additional opportunity to fire in certain instances. This could be, for example, one soldier having more ammunition and directed to fire more often. It could represent the aggregate firepower of a slightly more generous firing policy, or a slightly more elite unit (their fire is more effective). A "third" sniper rifle could be explained in a plethora of ways, just like 3 casualties from 1 sniper firing 1 shot (I've seen it in my China '37 campaign) is explained by a "shot" being a "fire opportunity," not a bullet.

If you have problems with snipers, try Z-fire/area fire. Little to no opfire allowed, and the suppression seems to be higher... though it could just be the lack of opfire. I never have a problem with a sniper who can't fire.
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Old July 17th, 2006, 04:58 PM
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Alby Alby is offline
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Default Re: Super dooper Snipers !

Quote:
PDF said: The funniest was when 1 sniper shot made 4 casualties in a squad, I envisioned some film where the 4 guys were killed by the same bullet !
Probably because the HE kill stat is high for that particular sniper unit.
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Old July 18th, 2006, 10:15 AM
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Mobhack Mobhack is offline
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Default Re: Super dooper Snipers !

nope - looking at the game, the original OOB designer has made a mistake with this unit, unfortunately.

crew is 2.

Slot 1 has sniper rifle, which is class 1 (Infantry prime weapon), so is multiplied as 2 rifles for 2 crew (correct).

The error is that the designer has also added a second sniper rifle in slot 2, so at shorter ranges 3 sniper rifles will be credited. (class 1 weapons get mutiple chances, reduced by range, times no. of crew to represent the entire section firing its personal weapons).

The unit should have the same weapon slots stats as Unit 52, but with 2 men to allow a little more resilience (and which will give 2 weapon opportunities at shorter ranges as well from the slot 1 weapon class 1 times men multiplier, and it will allow for casualties if one man has since been "slotted").

Yep - basically a triple-shot sniper from 2 men (one of thes guys is brandishing 2 rifles!)

And in any case, the code is based on 1-man snipers. A sniper "team" should really be represented by 2 sniper elements as a formation. So I dont like this unit - it should have been done with a formation, and not by "bending" the game unit design conventions.

A future OOB will have a "sniper team" formation of 2 snipers. This unit will need to be fixed and/or any scenarios usng it will need fixing.

[edit]
assuming the Op was talking about unit No. 67 "snipers", that was.

But that unit is flawed, and now found
[edit]

Cheers
Andy
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Old July 18th, 2006, 10:32 AM
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junk2drive junk2drive is offline
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Default Re: Super dooper Snipers !

Quote:
Alby said:
Quote:
PDF said: The funniest was when 1 sniper shot made 4 casualties in a squad, I envisioned some film where the 4 guys were killed by the same bullet !
Probably because the HE kill stat is high for that particular sniper unit.
IIRC SP turns represent 3-5 minutes of real time. I can imagine multiple shots being fired. Multiply that for "teams".
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