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July 20th, 2006, 01:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Do you mean Atrocities' races?
If so, I posted this link in his thread, including the mod, the AIs, and the nessesary tweaks.
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July 21st, 2006, 03:22 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: Carrier Battles Mod
Not with just AT's races, but some of the others too.
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July 21st, 2006, 08:18 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Well, can you guys be more specific about what it is complaining about?
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July 22nd, 2006, 01:12 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Carrier Battles Mod
During the turn execution, I get this error message twice, each time I run a turn. I have gotten this message since turn one of a low starting tech game. I am running the most recent version (with Atrocities races added into the download)
===Quote===
Error in AI Research (gives file location)
*Unknown value "Solid Shields" for Tech Area Name in record "Solid Shields"
===Quote===
There are 10 neutrals and the following Empires in this game (I don't know who the offenders are, but I doubt that they are the neutrals)
EEE
Phong
Terran
Executive Collegium
Caspian Empire
Space Vikings
Norak Continuum
Drushoka Empire
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July 22nd, 2006, 03:03 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Carrier Battles Mod
Hopefully this bug will soon be fixed. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 22nd, 2006, 08:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
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July 23rd, 2006, 03:05 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Carrier Battles Mod
Here's another bug from Atro's files.
AI General Settings Errors
*Unknown value "Hardy Industrialists" for Race Opt 1 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 2 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 3 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Warriors" for "Galactic Empire"
Quote:
Suicide Junkie said:
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
See attachment for update to the CB1.6+Atro files
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July 22nd, 2006, 10:04 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Carrier Battles Mod
How do the kenetic missiles work? I have a ship with two sets of light kenetic missiles, one internal and one external rack. I also have gun crews on these ships. However, I can't target enemy missiles. It appears that i have enough supply as well.
Also, can I not shoot down missiles with guns?
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July 22nd, 2006, 10:39 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Carrier Battles Mod
I believe seeker-targetting weapons only work in strategic combat.
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July 22nd, 2006, 10:40 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Carrier Battles Mod
Ok then...how do you defend your ships in from missiles in this mod?
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