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July 21st, 2006, 06:23 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Well here it is. I have spent way, way, way too much free time I don't have to bring you Version 1 of the Babylon 5: Shadowfall mod. It has new maps, and lots of new items, quests, events, and other details over even the last beta version.
There is still one quirk I couldn't track down; sometimes on startup the map will display a hidden black hole, and the Terran homeworld data is lost and you cannot retire. If you see that happen, quit and restart Wierd Worlds.
Other than that, I'm pretty happy with everything. I will appreciate feedback... let me know if you like the mod!
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July 22nd, 2006, 12:20 AM
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Private
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Join Date: Jan 2006
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Hmmmm, so far I can't seem to run anything besides the smallest map size without the program crashing. Any suggestions?
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July 22nd, 2006, 02:43 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I'm very unhappy to hear that...Can anyone replicate this problem, or confirm that the mod is working for them? It's working fine for me... but again, I'm on a Mac.
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July 22nd, 2006, 03:12 PM
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Private
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Join Date: Jun 2006
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Man, this is awesome. I'm on a mac too, and its working great.
Honestly, this is the most advanced WW mod I've ever played. Great Job!
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July 22nd, 2006, 06:01 PM
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Private
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Join Date: Jan 2006
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I wouldn't even care except that I had the misfortune of playing the betas and seeing how slick they were! You may want to post your mod to the Infinite Space Federation site. I think the Shrapnel guys frequent that place a bit more for some reason. The link is:
http://z7.invisionfree.com/SAIS_Foru...p?showforum=11
(as I'm sure you knew anyway)
One way or another, you should post it there anyway so more people can get a taste of all that hard work you put into your mod.
Thanks for all the hard work!
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July 22nd, 2006, 09:35 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I'm still playing beta 3 and occasinally get the strange black hole quirk. Your nebula masses anger me to no extent as I often find myself trying to cross them without realizing it until it's too late. But, it does finally make one of the items quite a bit more useful (can't remember the name offhand, it's used to outline the edges of the nebulas or whatever), so I say it's a go. :-) Whether on purpose or not. Can't wait to try your 1.0 so I'm off to do so!
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July 22nd, 2006, 09:50 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Ok, simulator seemed to work, though selecting Babylon 4 is pointless as it seems to be derelict. It does not attack, defend, and you cannot board and take control. Tried the full game (only starting it) and I am able to begin a small and medium map game, but the large map crashes to desktop everytime. This was tested with each ship with low nebula mass and max enemy every time.
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July 22nd, 2006, 10:49 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
After playing the 'medium' map, it seems it's 'large' map size. I haven't tried the 'small' map, dunno if it's the correct size or not.
I did run into a couple other small problem. When entering a black hole and meeting some ancient ones, I received my 'gift'. I had a full cargo hold at the time and had to quit the game due to the fact I could not move anywhere. There was nowhere to put an extra item like you would on a planet and the item I received could not be equipped without displacing another item into cargo. I know your anti gravity item for entering black holes has a warning about using it w/full cargo, but this is more of a needed fix and not a 'game/role playing' type of error. I assumed that having a full cargo and entering a black hole would kill me or something, not do that. (yes, i entered it anyway, lol).
The second problem, unless this was done intentionally, is that I cannot fill the cargo bay on the whitestar. There's two rows for cargo, but you cannot fill the last two spaces.
All in all, a very enjoyable mod and one of the best I've played so far!!!
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