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July 23rd, 2006, 04:48 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: AI Research Builder
... Fyron made a .NET program??? 
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The Ed draws near! What dost thou deaux?
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July 23rd, 2006, 05:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI Research Builder
Don't worry, it is c++.
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July 23rd, 2006, 05:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: AI Research Builder
Fyrons first program....  One day we will look back upon this moment and say.... what was I thinking downloading that!  Nice job Fyron, this might become a very helpful tool.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 23rd, 2006, 05:39 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: AI Research Builder
I have actually had Fyron and SJ each make a program. I ended up going with Fyron's because it was more of what I wanted for my application. It's a handy little program. 
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July 23rd, 2006, 06:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: AI Research Builder
This is definitely not my first program.
I have uploaded a new version that will compress repeated levels of a tech area into a single research entry. Thus, if you have:
Ships 1
Ships 2
Ships 3
Physics 1
Ships 4
The research file will contain entries for:
Ships 3
Physics 1
Ships 4
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July 24th, 2006, 04:30 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Research Builder
Nice tool. I'd have some feature requests, but will save them for later when I have more time.
For now I recommend using 34 as the default value for Min Percent.
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July 24th, 2006, 04:39 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI Research Builder
Any particular reason for 34 over 25?
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July 24th, 2006, 09:31 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: AI Research Builder
I prefer 25 myself, particularly for the start of the game. However, 33 can have an advantage in that you can research a pre-req tech area and research the uncovered tech area fairly quickly after...
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July 24th, 2006, 03:18 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Research Builder
Quote:
Imperator Fyron said:
Any particular reason for 34 over 25?
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Yes, 34 makes a more focused research.
Quote:
33 can have an advantage in that you can research a pre-req tech area and research the uncovered tech area fairly quickly after...
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33 is no different compared to 25. The AI will research the same amount of projects at the same time.
3 projects at 33 only add up to 99, causing the AI to add a 4th project.
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