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July 23rd, 2006, 06:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AI Research Builder
This is definitely not my first program.
I have uploaded a new version that will compress repeated levels of a tech area into a single research entry. Thus, if you have:
Ships 1
Ships 2
Ships 3
Physics 1
Ships 4
The research file will contain entries for:
Ships 3
Physics 1
Ships 4
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July 24th, 2006, 04:30 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Research Builder
Nice tool. I'd have some feature requests, but will save them for later when I have more time.
For now I recommend using 34 as the default value for Min Percent.
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July 24th, 2006, 04:39 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI Research Builder
Any particular reason for 34 over 25?
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July 24th, 2006, 09:31 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: AI Research Builder
I prefer 25 myself, particularly for the start of the game. However, 33 can have an advantage in that you can research a pre-req tech area and research the uncovered tech area fairly quickly after...
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July 24th, 2006, 03:18 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Research Builder
Quote:
Imperator Fyron said:
Any particular reason for 34 over 25?
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Yes, 34 makes a more focused research.
Quote:
33 can have an advantage in that you can research a pre-req tech area and research the uncovered tech area fairly quickly after...
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33 is no different compared to 25. The AI will research the same amount of projects at the same time.
3 projects at 33 only add up to 99, causing the AI to add a 4th project.
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July 24th, 2006, 03:59 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: AI Research Builder
This research builder is a great little program. Is there any way to load in an existing AI research file?
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July 24th, 2006, 07:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI Research Builder
The program wasn't really designed around editing existing research files. I can see about implementing such functionality though.
One potential issue is that loading from an existing research file would eliminate any carefully crafted min percent settings in the file. Not a problem if you tend to just use one value throughout, of course.
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July 25th, 2006, 04:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI Research Builder
Another thought: I do not care to implement separate lists based on AI states. The current version makes all techs in the research file configured for all states. If I try to load in complex AI research files that have a bunch of tech lines based on specific states, everything will break down. I dunno how many AIs do things with separate states in the research file though, other than bumping up stellar manipulation for not-connected.
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