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  #1  
Old July 23rd, 2006, 06:18 PM
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Default Re: AI Research Builder

This is definitely not my first program.

I have uploaded a new version that will compress repeated levels of a tech area into a single research entry. Thus, if you have:

Ships 1
Ships 2
Ships 3
Physics 1
Ships 4

The research file will contain entries for:

Ships 3
Physics 1
Ships 4
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Old July 24th, 2006, 04:30 AM
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Default Re: AI Research Builder

Nice tool. I'd have some feature requests, but will save them for later when I have more time.
For now I recommend using 34 as the default value for Min Percent.
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Old July 24th, 2006, 04:39 AM
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Default Re: AI Research Builder

Any particular reason for 34 over 25?
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Old July 24th, 2006, 09:31 AM
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Default Re: AI Research Builder

I prefer 25 myself, particularly for the start of the game. However, 33 can have an advantage in that you can research a pre-req tech area and research the uncovered tech area fairly quickly after...
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Old July 24th, 2006, 03:18 PM
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Default Re: AI Research Builder

Quote:
Imperator Fyron said:
Any particular reason for 34 over 25?
Yes, 34 makes a more focused research.

Quote:
33 can have an advantage in that you can research a pre-req tech area and research the uncovered tech area fairly quickly after...
33 is no different compared to 25. The AI will research the same amount of projects at the same time.
3 projects at 33 only add up to 99, causing the AI to add a 4th project.
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Old July 24th, 2006, 03:59 PM
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Default Re: AI Research Builder

This research builder is a great little program. Is there any way to load in an existing AI research file?
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Old July 24th, 2006, 07:11 PM
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Default Re: AI Research Builder

The program wasn't really designed around editing existing research files. I can see about implementing such functionality though.

One potential issue is that loading from an existing research file would eliminate any carefully crafted min percent settings in the file. Not a problem if you tend to just use one value throughout, of course.
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Old July 25th, 2006, 04:49 AM
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Default Re: AI Research Builder

Another thought: I do not care to implement separate lists based on AI states. The current version makes all techs in the research file configured for all states. If I try to load in complex AI research files that have a bunch of tech lines based on specific states, everything will break down. I dunno how many AIs do things with separate states in the research file though, other than bumping up stellar manipulation for not-connected.
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