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  #1  
Old July 23rd, 2006, 09:15 PM

MHowe MHowe is offline
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Default Re: Problems with random campaign generator

No, technically the campaign did not end. I chose not to go on after two battles, since my force was almost completely shot up and I couldn't repair my units.

As for the tank heavy issue, I maintain that it's broken. I was fighting with a force that had perhaps 40% tanks, and the AI attacked me with 100% infantry.

And given the morale breaking conditions in your response, I think those also need to be revisited. There is no way the Italians would have kept charing up those hills in the face of such slaughter the way that they did.

I know the designers and fans of this game are going to defend it, and on other fronts it deserves defending, but realistically, if the random campaign generator produces situations that are this ridiculous and unsatisfying, please admit that something is not right.
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Old July 24th, 2006, 03:50 AM
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cbo cbo is offline
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Default Re: Problems with random campaign generator

Do you have a save of your campaign?

Claus B
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Old July 24th, 2006, 05:01 AM

Captain_G Captain_G is offline
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Default Re: Problems with random campaign generator

what were the dates of your campaigns ?
What type of campaigns were they ?

I played a 4 battles in a generated campaign and was never overwhelmed, but the enemy always had tanks, so that means equally less infantry.

maybe if the italian had no tanks available for these dates that would mean that infantry swarm ?
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Old July 24th, 2006, 09:34 AM

MHowe MHowe is offline
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Default Re: Problems with random campaign generator

No, I didn't keep the saves, unfortunately.

The date of the campaign was 1944. There were plenty of Italian armored vehicles available, so it's baffling that none were chosen by the computer.

As for the "how is this possible" question, well that's what I was hoping someone in here would answer. I guess it's possible that point-wise, the ratio was not more than 2:1 because Italian infantry is so much cheaper than American armor, but it's also not the game I wanted which is why I had the tank heavy switch on.

No one thinks the army morale model is questionable? You all find it acceptable that the Italian infantry swarm charged my tanks and guns despite being slaughtered and driven back repeatedly? Just asking.
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Old July 24th, 2006, 11:21 AM
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Mobhack Mobhack is offline
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Default Re: Problems with random campaign generator

was this "Italy" - Italy or "Italy" - Italian Socialist Republic (Mussolini's mob/German allies) in 1944?.

Italy at that date has surrendered to the Allies, and has no real armour. They fought some anti partisan stuff, but really were out of the war. So Italy is still in there - for some mop up stuff in the Balakans, Italian islands (against Germany). Negligible armour support (even if you chose tank heavy, since tank heavy will not do much for an infantry heavy force). Post the Italian surrender, the OOB is there for partisan/police type stuff, or remote Greek Island defences against Germans etc. or as auxilaiies to the Allies. They are not valid opponents for the Allies at that point in time (1944). They are valid as allies to the Allies, in a supporting role, providing infantry units.

The opponents of the Allies, are the RSI (Italian Social Republic - Italian flag with an eagle superimposed - October 43 to May 45) . These do have access to a modicum of German supplied armour etc. Though they were an infantry army in reality. These ones are the Italians that were fighting on as the German allies. The AI pick for RSI produces a fair amount of tin cans.

You can find full info on the various Italies in the Game Guide - "historical design notes" section, then scroll down to the country descriptions section.

You should try again, with the RSI as the correct Italian opponent for the Allies. (If this is a generated campaign where you chose the 3 opponents, as opposed to a WW2 Long Campaign which is scripted).

Cheers
Andy
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Old July 24th, 2006, 12:03 PM

serg3d serg3d is offline
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Default Re: Problems with random campaign generator

@ MHove: If you find campain too hard you can change AI:Playrer force ratio in the CamoGame.ini there is "Campaign AI Point Adjustments.txt" description, how to do it.
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Old July 24th, 2006, 03:27 PM
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DRG DRG is offline
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Default Re: Problems with random campaign generator

It would also be quite helpful if you told us how many points you started off with. Nowhere have you told us if your core was 500 points or 25,000 points. Also, How big was the map ? If you played with high points on a small or smallish map against an opponent without a lot of armour you will be swamped with infantry

If you want to see what the AI would generally buy for "Italy" ( whatever one you used ) in a campaign simply set up the battle generator to computer buy and human deploy and generate a few battles at various points and you will see what's being bought Defence will be different buys than advance or assualt so you need to generate those battles as well to see the force mix

Don
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