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July 26th, 2006, 12:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Ok, a stupid question: which mods?
Pirates and Nomads, Devnull, Proportions (the 2.x line for AI play, or the AI Campaign derivative), Carrier Battles, Adamant, Star Trek Mod and FQM (this one just changes maps, no new techs or anything) are probably a good start.
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July 26th, 2006, 02:25 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 482
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Re: Ok, a stupid question: which mods?
Okay. I'm thinking about trying something different myself. Which of these mods would you say are most in vogue right now? In other words, which would I have the easiest time getting into a PBW game with?
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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July 26th, 2006, 02:54 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Ok, a stupid question: which mods?
Adamant is pretty good.
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July 26th, 2006, 03:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Ok, a stupid question: which mods?
All of them? Well, maybe not so many P&N games anymore, not sure. There should be games of all of them running; it's just a matter of finding one with slots. Of course, you can always start your own. 
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