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July 31st, 2006, 08:45 PM
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Private
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Join Date: Jul 2006
Location: Fieldbrook, CA USA
Posts: 13
Thanks: 0
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Re: Mod Update: Babylon 5 Shadowfall
Wo! V1 is certainly more challenging than b3. Definitely the coolest mod that I've played. Enjoying it a lot.
Thanks very much, Hal
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August 1st, 2006, 02:45 AM
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Corporal
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Join Date: Dec 2005
Posts: 55
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Re: Mod Update: Babylon 5 Shadowfall
So, is there a ver. with the Minbari and Drazi races already? Or not yet? I'm confused by the last two posts of yours. Either way, I CANNOT wait!
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August 1st, 2006, 12:00 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
sorry. I will be releasing a version 2 - hopefully this week (first week of august 06) - with several new races and quests and items, and hopefully more stability. I'm playtesting for quirks now.
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August 1st, 2006, 04:00 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
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Re: Mod Update: Babylon 5 Shadowfall
woohoo!
Aw, man. It's only been like two mintues. I have no patience. Hurry up! ;-)
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August 3rd, 2006, 12:22 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
ANNOUNCING - the Babylon 5 Shadowfall mod - Version 2!!!
OK, here it is. I think I have improved the stability quite a bit, and there are lots of new items, quests and races. Unless there are some quick small fixes to make, this will be the final release of the Shadowfall mod. I don't plan any further debugging at this point. There are a few quirks that still show up - sometimes Z'ha'dum is undefended on the highest difficulty settings, the Sunhawk merc quest hasn't made an appearance in a while, and sometimes an ally ship doesn't "load" correctly. But it should be very playable and complete.
And no, I'm not planning any future mods. This took too much time, and the WW:r2is mod system is too undocumented for me to spend months trial-and-error exploring the mod limits and requirements. If I had it to do over again ... i might have made a Futurama mod instead!
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August 3rd, 2006, 04:12 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
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Re: Mod Update: Babylon 5 Shadowfall
Sweet, I just sat down ready for the boredom (waiting on a game in the mail... didn't come again) hoping against hope you would have ver.2. And here it is. Thanks for making my day.
Just wondering, I transferred the torc of babylon and hyperdrive into your ver.1 mod. Are there any items that take the place of those in this new vers? If so, I don't want to go back and add them again.
I hope to see more mods from you in the future as I've really enjoyed this one and I'm sure anything after this would be as good if not better. Hopefully, you'll find the time again.
Thanks again.
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August 3rd, 2006, 04:25 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I think I got the ally ship thing. After finding a Centaurian hulk. Couldn't select the Centaur ship no matter what I tried. Crashed when I tried to enter a battle. Back to try again.
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