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August 10th, 2006, 08:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big ship supremacy... Can little ships keep up
The "Quasi" part of QNP is the fact that it works as
F = MV
rather than
F = MA
It should also be noted that engine sizes are measured the same way that other components are.
In QNP the sizes are presumed to be masses, rather than volumes or some other unit of measure. Doubling the mass of your engine room means doubling the number of engines, and thusly producing twice the thrust. Twice the thrust means being able to move twice the amount of ship at the same rate.
Newton says: Twice the engines + twice the ship = same speed
Your system as described would indicate that component sizes are linear dimensions, and that would disconnect a ship's "size" from its mass.
As far as gameplay, your system does sound like a quite nifty (and creative) way to diversify the hulls used in a game.
Some people tend to think that everything good has been done already after 6 years. Congratulations for proving them wrong! 
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August 10th, 2006, 08:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Big ship supremacy... Can little ships keep up
...And someday, sometime in the future, there will be only one member of the forum who *hasn't* worked on a mod at some point...
...Said condition will last for a whole five seconds past their forum registration date.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 11th, 2006, 03:45 PM
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Sergeant
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Join Date: Jun 2005
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Re: Big ship supremacy... Can little ships keep up
Quote:
narf poit chez BOOM said:
...And someday, sometime in the future, there will be only one member of the forum who *hasn't* worked on a mod at some point...
...Said condition will last for a whole five seconds past their forum registration date.
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[img]/threads/images/Graemlins/PointUp.gif[/img]
OK I have not worked on a Mod yet. I've thought about it. Taken some rough notes on paper. However, I have not yet actually made a Mod or editted files. I've played for years and years and years... actually I don't think my 13 year old daughter was in school when I started playing.
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August 11th, 2006, 04:42 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Big ship supremacy... Can little ships keep up
Hey, I didn't say the that point is now. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 11th, 2006, 05:41 PM
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Sergeant
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Re: Big ship supremacy... Can little ships keep up
The fact that Space Empires models speed, not acceleration, suggests that the method of propulsion is entirely non-Newtonian, e.g. a slower-than-light version of the "stutterwarp":
http://www.freelancetraveller.com/fe...utterwarp.html
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August 12th, 2006, 08:50 AM
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Sergeant
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Re: Big ship supremacy... Can little ships keep up
The thing that always struck me as odd is that there is no penalty to hit for speed of target and shooter. Only range is considered. Why?
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August 12th, 2006, 07:06 PM
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Major General
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Re: Big ship supremacy... Can little ships keep up
That's because the movement ability only grants movement points, not defense. Also, ships move one side at a time and remain still for as long as another side's ships move. (Yes I know, but it's how the game works.) On their next turn, they might move in an entirely different direction, or in the same direction but less distance, so the "speed" of the previous turn imparts exactly nothing on the ship the next turn.
There are however at least several mods who adress this, by giving engines a defence bonus ability. Btw..... I always thought the highest-level defence bonus of a component in the same family worked on a ship? So the bonus won't stack, right?
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August 12th, 2006, 07:22 PM
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National Security Advisor
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Re: Big ship supremacy... Can little ships keep up
No, they won't stack.
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