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August 15th, 2006, 11:34 AM
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National Security Advisor
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Re: SEV shipset instructions?
Probably the same way as in Starfury- you'll specify X/Y/Z points in text files at the shots will appear there.
Actually, grab the Starfury demo. It'll give you a good idea of what SEV will support and will let you test your models to boot.
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Phoenix-D
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August 15th, 2006, 01:10 PM
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Brigadier General
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Re: SEV shipset instructions?
Yeah, that's a good idea.
I hope the size of the models is the same would be a pain in the rear to resize all your models.
But what about rotating/moveable sections?
Thanks for the reply Phoenix-D.
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August 15th, 2006, 01:17 PM
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National Security Advisor
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Re: SEV shipset instructions?
I know planets and such rotate in game, but I'm not sure if that's possible to do with ships.
There's scaling options available. You can also look at some of the models from Star Fury in your editor to match model scale etc.
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August 15th, 2006, 03:40 PM
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Major
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Re: SEV shipset instructions?
Check at Malfador > SEV > Empire Styles for more information on ship styles.
EDIT: From www.malfador.com
Quote:
Empire Style Pictures: All pictures are 24bit bitmaps or 24bit JPEGs. Each ship size has 4 pictures – a 42x42 top down view, a 128x128 portrait view of the ship, a 512x512 large portrait view of the ship, and a 500x704 top down inventory view. The portraits should have the ship facing forward and skewed towards the bottom left corner of the portrait. All of the ships within a style should have a common theme. It is intended that they are all from the same race, so they should have a common color and layout.
Empire Style Models: All models are in the X file DirectX 7.0 format. Each model is accompanied by a 24bit bitmap texture. The name of the model and texture can be anything but its recommended that the filename start with the empire name.
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Caduceus
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August 15th, 2006, 05:08 PM
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National Security Advisor
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Re: SEV shipset instructions?
What's with the multiple lines of red ** at the start of that page?
EDIT: and make sure you scroll all the way down- it has example AI data files, and the files used to define the ships in-game.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 15th, 2006, 06:09 PM
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Shrapnel Fanatic
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Re: SEV shipset instructions?
That's a neat page.
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August 16th, 2006, 07:48 AM
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Colonel
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Re: SEV shipset instructions?
Very interesting indeed.
At the first look however I am a little bit scared that creating new races or modifying races may be much more complicated than in SE IV. It reminds me of Starfury where you need a large manual just to understand what the different lines in the campaign/empire files mean.
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