|
|
|
|
 |

August 16th, 2006, 10:10 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV shipset instructions?
I usual make a standalone image of the correct size and then paste into the final image. Having a template file with an appropriate grid is not a bad idea either.
|

August 16th, 2006, 10:57 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV shipset instructions?
What is a .CSF file and what do you need to create/convert one??
|

August 16th, 2006, 12:17 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV shipset instructions?
Space Empires V has a script parser that creates the .csf file - which is the actual compiled script used by the game. Essentially you're just editing various AI text files and then compiling them into a .csf file.
|

August 16th, 2006, 12:33 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV shipset instructions?
Thank you for the answer Kwok.
But what do you do if you want to modify an existing .csf file? Can you convert it back to a text file or do you need the original text file??
Anyway it seems to me that modifying will be more complicated compared to SE IV.
|

August 16th, 2006, 12:38 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV shipset instructions?
You cannot edit the .csf files directly. You'd need to make your changes in the base text files and re-make the .csf file.
Modding the data files themselves is probably a bit easier since it's one entry per item. Only the intelligence and events file use scripts of the non-AI files.
|

August 16th, 2006, 12:49 PM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV shipset instructions?
First look at data files:
- ***_Main_Script.txt and ***_Setup_Script.txt are written in some sort of prog language (prior to be compiled into .cfs). What is this language? Looks like Delphi to me, but I'm not sure.
- Other .txt files keep following an old se4 style (no char for comments, tabs and blank line problems) 
|

August 16th, 2006, 01:17 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV shipset instructions?
Actually Aiken you can insert comment lines into the data files. But double blank lines can still be dangerous. 
|

August 16th, 2006, 01:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEV shipset instructions?
When did SE4 have problems with tabs? You can insert tabs instead of spaces between the field labels and :=. I'm not sure why anyone would really want to, due to the funky formatting issues with tabs, but that's another issue entirely.
|

August 17th, 2006, 01:52 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV shipset instructions?
Quote:
Imperator Fyron said:
When did SE4 have problems with tabs? ...
|
Dunno, I just remember where was something wrong with tabs. I wouldn't bet on this though.
Still, where are whose "#include", "function" and other scary words came from? Which language, that's is?
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|