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  #1  
Old August 16th, 2006, 12:08 PM
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Default Re: Population growth: How exactly does it work?

Quote:
Q said:
but just equivalent to reproductionX5.
reproduction / 5
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Old August 16th, 2006, 12:36 PM
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Default Re: Population growth: How exactly does it work?

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Parasite said:
Quote:
Q said:
but just equivalent to reproductionX5.
reproduction / 5
5% ER is equivalent to 1% reproduction, isn't it?
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Old August 16th, 2006, 12:44 PM
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Default Re: Population growth: How exactly does it work?

Yes, with clarification: Every 5th point of ER changes reproduction by 1%. The break points are at every 0% and 5%. Changing ER by 1-4% does nothing. Therefore if you are engaging in starting point maximization, then you could get lots of points back with no effect by lowering ER to 51% and raising reproduction by 9%. I hear that nobody really does this

I think the math is right, but don't trust it since I haven't had my first cup of coffee yet. But you get the idea.
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Old August 16th, 2006, 01:17 PM
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Default Re: Population growth: How exactly does it work?

The min-max guide specifically recommends it. Mmm... 565 free points out of the ether.
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Old August 17th, 2006, 11:55 AM

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Default Re: Population growth: How exactly does it work?

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Imperator Fyron said:
The min-max guide specifically recommends it. Mmm... 565 free points out of the ether.
Alright that is just so stinking gamey it makes me sick. Hope this little screwup is fixed!
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Old August 17th, 2006, 12:14 PM
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Default Re: Population growth: How exactly does it work?

I completely agree; get PvK's balance mod! It fixes all of the crappy costs and makes racial trait costs, well, balanced. Of course, I don't think it includes modded AIs, so you'll have to adjust them yourself to fit with the new cost scheme...
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