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August 16th, 2006, 09:28 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: New info on SE:V at Malfador
Your'e rather late...I posted this in 'Random Thoughts, Observations, and Questions..' at 12:50AM....I demand credit and bragging rights. Hehe. 
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August 16th, 2006, 09:57 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: New info on SE:V at Malfador
Too late, Wade, posted in SEV Shipset Instructions thread 8/15
I hope your check is in the mail.
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Caduceus
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August 16th, 2006, 10:06 PM
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Sergeant
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Join Date: Jun 2006
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Re: New info on SE:V at Malfador
Darn! Doh! I... Frack!
Congratulations...
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August 17th, 2006, 07:04 AM
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General
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Join Date: May 2002
Location: Canada
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Re: New info on SE:V at Malfador
The 'We' would be me and Aaron. Slick, thanks for saving me the arduous task of starting an new thread here and having to do the cut'n'paste thing. (I'm always afread I'll cut myself)
Cheers! 
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August 17th, 2006, 09:59 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: New info on SE:V at Malfador
Never run while cutting and pasting.
Those are words to live by.
How are things going, David? Haven't seen you in a while.
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Caduceus
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August 17th, 2006, 11:46 AM
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General
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Re: New info on SE:V at Malfador
Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now?
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August 17th, 2006, 12:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New info on SE:V at Malfador
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.
I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.
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