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Old August 16th, 2006, 09:28 PM

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Default Re: New info on SE:V at Malfador

Your'e rather late...I posted this in 'Random Thoughts, Observations, and Questions..' at 12:50AM....I demand credit and bragging rights. Hehe.
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Old August 16th, 2006, 09:57 PM
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Default Re: New info on SE:V at Malfador

Too late, Wade, posted in SEV Shipset Instructions thread 8/15

I hope your check is in the mail.
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Old August 16th, 2006, 10:06 PM

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Default Re: New info on SE:V at Malfador

Darn! Doh! I... Frack!

Congratulations...
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Old August 17th, 2006, 07:04 AM
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David E. Gervais David E. Gervais is offline
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Default Re: New info on SE:V at Malfador

The 'We' would be me and Aaron. Slick, thanks for saving me the arduous task of starting an new thread here and having to do the cut'n'paste thing. (I'm always afread I'll cut myself)

Cheers!
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Old August 17th, 2006, 09:59 AM
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Default Re: New info on SE:V at Malfador

Never run while cutting and pasting.

Those are words to live by.

How are things going, David? Haven't seen you in a while.
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Old August 17th, 2006, 11:46 AM
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Default Re: New info on SE:V at Malfador

Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now?
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Old August 17th, 2006, 12:10 PM
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Default Re: New info on SE:V at Malfador

Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.

I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.
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