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Old August 17th, 2006, 05:56 PM
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Default Re: New Mod Launcher

I've uploaded v0.12, which adds the ability to delete savegames and fixes an issue with trying to launch a savegame as host without a password. Default player # for new savegames has been set to 1 instead of 0. I've been trying to get password importing from matryx mod launcher working, but .net is being very finicky about reading in the encrypted characters.
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Old August 18th, 2006, 05:52 PM
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Default Re: New Mod Launcher

I have uploaded v0.13, which has the ability to import passwords from Matryx Mod Launcher.
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Old August 26th, 2006, 11:21 PM
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Default Re: New Mod Launcher v0.20

Due to some OS malfunctions, I have had to reinstall windows. I upgraded to vs 2k5, which results in the project being upgraded to .NET 2.0. From now on, it will require the 2.0 framework:

.NET 2.0 Framework

Now, for the update! This new version 0.20 adds the ability to process turns as host, storing a separate password from the player password. The confirm dialog displays a report on the existence of the plr files.
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