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Old August 18th, 2006, 02:37 PM
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TurinTurambar TurinTurambar is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Mecron's idea for the game was the "ooooo.... shiney" of Homeworld with the simplicity of SpacewardHo!. It's a mass-market game designed for broad appeal, not the nit-picky hardcore SE-fan. That was stated from the beginning.
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Old August 18th, 2006, 06:52 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Well, the "ooooo.... shiney" aspect may capture the impulse buyers, but it wears off pretty fast when, like DarkHorse and me, you're trying to figure out how combat works and the game just isn't helping. Similarly, the voice responses are cute at first, but lose their charm with repetition (although I still get a kick out of the shipyard guy; he sounds just like Fat Bastard).

From recent posts on the Kerberos forums I gather that the manual won't clarify a lot of the game's nuts and bolts, perhaps on the theory that prolonging the learning curve will prolong the game's longevity on customers' hard drives. For "mass-market" gamers, however, I would expect just the opposite. Yes, all the answers will probably be available on the Kerberos forums, just as so much of Space Empires' lore is found here. But how many "mass market" players will bother with the forums?
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Old August 19th, 2006, 01:33 AM

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Default Re: Sword of the Stars? (New 4x game apparently)

I've been playing the demo, off and on, for two days and I must say, I'm not impressed. Random techs, RTS combat, even the Main Map conspire to turn what could be a fun game into more of an irritation than anything else.
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Old August 19th, 2006, 09:21 AM
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Default Re: Sword of the Stars? (New 4x game apparently)

Guess I am in the minority....liked the demo and love the full game.

*shrug* different strokes/tastes, different folks I guess.

Tactical combat DOES take some getting used to.
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