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Old August 19th, 2006, 02:23 AM
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Default Re: OT: Stupid c++

Updated. A couple of weapons with actual names. Savegames should still work.

On the downside, characters aren't properly re-located after descending stairs. Not a game-breaker.
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Old August 22nd, 2006, 06:24 PM
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Default Re: OT: Stupid c++

Update: Simple Roguelike v0.1.5.0

Breaks savegames. A few different item properties. Items are now more of a trade-off.
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Old September 4th, 2006, 08:41 PM
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Default Re: OT: Stupid c++

Dev C++ doesn't seem to like one of the include files that came with the DirectX SDK.

It's one of the ones used in:
'(SDK root)\Samples\C++\Direct3D\Tutorials\Tut01_CreateD evice'

I think I have the Directx include and lib folders linked in the right place, but just to check, can somone tell me how to link the Dx SDK into Dev C++?

Thanks.
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Old September 6th, 2006, 05:48 PM
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Default Re: OT: Stupid c++

The latest
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Old September 7th, 2006, 06:59 AM
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Default Re: OT: Stupid c++

Just downloaded and had a little play.

Damn Narf, that is so cool! I really envy you the skills to produce something like this. I used to do a little coding (nothing on this level of complexity) and I'm just now remembering that feeling you get from creating something from nothing.

Have you got a name for your roguelike yet? I suggest you call it "Zort".
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Old September 7th, 2006, 12:50 PM
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Default Re: OT: Stupid c++

Thanks. Responces like that make my day.

"Zort"? Why Zort?
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Old September 7th, 2006, 01:09 PM
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Default Re: OT: Stupid c++

Well, Zort is one of Pinky's many exclamations (along with "Narf", "Poit", "Zounds", "Egads" and others) and Zork was a classic text-based adventure game lovingly referenced in roguelikes such as nethack (Ever wonder why the currency of the Dungeons of Doom is 'zorkmids'?)

Kind of a pun, I guess. Not a very good one though.

(I just love that you can plug "Zort" into the wikipedia and get redirected to PatB!)
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