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August 22nd, 2006, 09:34 PM
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Corporal
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Re: SE:V Shipset Questions
i took a peek at the human destroyer and crusiuer in Starfury demo. the txt files are mia so can't say anything about them, but the destroyer model is larger than the cruiser model. but in game thats not true. the face counts are aslo nearly 50% less. Not sure the number of slots is to big an issue,since tonnage limits would keep that in check.
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August 22nd, 2006, 09:44 PM
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National Security Advisor
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Re: SE:V Shipset Questions
The text files are there- check SpaceObjects_XFiles.txt. The cruiser has a base model radius of 444.293 and a scale of 0.008, the destroyer 588.822 and 0.004, respectively.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 22nd, 2006, 10:07 PM
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Corporal
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Re: SE:V Shipset Questions
SpaceObjects no such file in demo as far as i can see, have checked all directories. the model info provided, comforms what i sad about model sizes (i opened the actual .X files)
it seems you can create models any size you want then set scale accordingly.
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August 22nd, 2006, 10:41 PM
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National Security Advisor
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Re: SE:V Shipset Questions
Its in the Campaign 0- Backwater Blues folder.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 22nd, 2006, 11:03 PM
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Corporal
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Re: SE:V Shipset Questions
hmm saw that then skipped over it for some reason, anyway the scaling numbers are completly different
destroyer model radis is 5.0 and scaling is .01 versus 588.822 and .004
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August 23rd, 2006, 12:00 AM
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National Security Advisor
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Re: SE:V Shipset Questions
Buh-what?
That's..bizzare. I pulled those numbers straight from the copy of Starfury on my disk.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 23rd, 2006, 12:05 AM
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Shrapnel Fanatic
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Re: SE:V Shipset Questions
That's just because the destroyer's model happens to have been made small in the 3d editor, so it only needs to get scaled down a little bit.
The other one is a large model, and needs to be scaled down lots more to make both of them look the right size in-game.
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