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  #1  
Old August 22nd, 2006, 09:34 PM

ToddT ToddT is offline
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Default Re: SE:V Shipset Questions

i took a peek at the human destroyer and crusiuer in Starfury demo. the txt files are mia so can't say anything about them, but the destroyer model is larger than the cruiser model. but in game thats not true. the face counts are aslo nearly 50% less. Not sure the number of slots is to big an issue,since tonnage limits would keep that in check.
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Old August 22nd, 2006, 09:44 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE:V Shipset Questions

The text files are there- check SpaceObjects_XFiles.txt. The cruiser has a base model radius of 444.293 and a scale of 0.008, the destroyer 588.822 and 0.004, respectively.
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Old August 22nd, 2006, 10:07 PM

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Default Re: SE:V Shipset Questions

SpaceObjects no such file in demo as far as i can see, have checked all directories. the model info provided, comforms what i sad about model sizes (i opened the actual .X files)
it seems you can create models any size you want then set scale accordingly.
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Old August 22nd, 2006, 10:41 PM

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Default Re: SE:V Shipset Questions

Its in the Campaign 0- Backwater Blues folder.
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Old August 22nd, 2006, 11:03 PM

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Default Re: SE:V Shipset Questions

hmm saw that then skipped over it for some reason, anyway the scaling numbers are completly different
destroyer model radis is 5.0 and scaling is .01 versus 588.822 and .004
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Old August 23rd, 2006, 12:00 AM

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Default Re: SE:V Shipset Questions

Buh-what?

That's..bizzare. I pulled those numbers straight from the copy of Starfury on my disk.
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  #7  
Old August 23rd, 2006, 12:05 AM
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Default Re: SE:V Shipset Questions

That's just because the destroyer's model happens to have been made small in the 3d editor, so it only needs to get scaled down a little bit.

The other one is a large model, and needs to be scaled down lots more to make both of them look the right size in-game.
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