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August 30th, 2006, 06:24 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Can Dom3 be modded to play like Dom2?
I suppose much will be possible via modding (spells paths, magic items costs...). For Drain that has been changed it will be possible only if the "old" attack still exists somewhere in the code, so you can put it on the weapons you want to change.
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August 30th, 2006, 06:25 PM
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Lieutenant General
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Join Date: Sep 2003
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Re: Can Dom3 be modded to play like Dom2?
May I also ask why exactly you'd want to make it play like Dom 2?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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August 30th, 2006, 06:32 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Can Dom3 be modded to play like Dom2?
Quote:
Nerfix said:
May I also ask why exactly you'd want to make it play like Dom 2?
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As I understand it, it will be much harder to build powerful SCs and use other exploits such as clam hoarding in Dom3. Just for nostalgia and novelty sake, I'd like to play Dom3 using Dom2 stats and see how it plays with the improved UI and AI. I'm probably the only one with that desire, however.
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August 30th, 2006, 07:53 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Can Dom3 be modded to play like Dom2?
Quote:
ioticus said:
Quote:
Nerfix said:
May I also ask why exactly you'd want to make it play like Dom 2?
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As I understand it, it will be much harder to build powerful SCs and use other exploits such as clam hoarding in Dom3. Just for nostalgia and novelty sake, I'd like to play Dom3 using Dom2 stats and see how it plays with the improved UI and AI. I'm probably the only one with that desire, however.
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Yeah I guess you are alone with this. 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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August 30th, 2006, 08:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Can Dom3 be modded to play like Dom2?
Actually its a common first effort in a game to mod it to the previous version. Good learning experience. I like that better than planning to change it into a whole new game right off the bat. Just IMHO
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 30th, 2006, 08:06 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Can Dom3 be modded to play like Dom2?
Quote:
Gandalf Parker said:
Actually its a common first effort in a game to mod it to the previous version. Good learning experience. I like that better than planning to change it into a whole new game right off the bat. Just IMHO
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Well there is a point in that yeah, however I doubt that I will have any problems to make a total conversion mod. The hardest part will be making/editing the gfx for it.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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August 31st, 2006, 03:00 AM
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Major General
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Join Date: Nov 2000
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Re: Can Dom3 be modded to play like Dom2?
Don't waste your time on such a silly project!
Just off the top of my head: - You can't mod the changed blesses back
- You can't mod changed spell or weapon effects back, as those are hardcoded and not accessable for modding; you can only choose between effects
- You can't change the castle building system, as this would require a GUI change (there's no castle choice in pretender creation)
- You can't remove the eras and bring themes back, unless you delete all nations and load every nation which is played in a single game via mod file
And I think it's good that you can't do that!
Why that, and why do I think it would be silly project anyway?
At first, lots of work has gone into Dom3 to make those changes and new features work well and balanced. Throwing that work away doesn't make sense to me. Furthermore, you won't get to see much of how it plays with the improved UI and AI - as e.g. the AI does not know about castle choice at pretender creation any more. I'm not exactly sure what it's criteria choosing the provinces for castle building during the game are now, but for sure it tries to protect it's borders with castles, and it may go for ressourece-heavy or 'special' provinces as well, I'm not sure about that. Oh, and o.c. you can't mod the AI not to build castles at all!
You can of course mod some of those inbalanced units and items back in, or create some new one. But I really don't see any worth in that - do you? Is clam hoarding really that great?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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