.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old August 30th, 2006, 07:49 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Preferences & air sorties & flickering & crashes

Are you playing a campaign game?.

A scripted LC may well have the number of air sorties for a scenario programmed in by the designer.

If not, or in all other cases - air superiority in a campaign game is entirely under control of the campaign code, just like the points values are. Player 1 points, for the inital core buy is the only thing the campaign uses out of the points values and air strikes numbers.

The air strikes number, and the player 2 points (if not XXX), are only ever used in a battle generator game.

Cheers
Andy
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.