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  #1  
Old September 3rd, 2006, 03:44 AM
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Default Re: Official SE5 release date announced - Septembe

Remember that when most anticipated sequels to loved games come out, they are immediately trashed, bashed, *****ed about, hated, despised, thrown out, returned, and generally do improve over time as a following develops. Keep in mind that when SE IV was released it was continually updated with patches and new features.
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  #2  
Old September 3rd, 2006, 12:15 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Official SE5 release date announced - Septembe

There is no way it will match everyones idea of what it should be. And no one here can possibly give it a fair shake as if they were a newbie seeing it for the first time. So yes, there will probably be more gripes than praise at the beginning.

The test will be..
do we delete it or keep in on the machine? Do we keep playing it even with the gripes? Do we make suggestions and wait for patches?

For me personally, unless its so bad that I delete it then I think I will probably bite my toungue on anything I dont like at first. Try to give other people a chance to judge it on their own. Especially in outside forums.
Just IMHO

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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old September 3rd, 2006, 01:58 PM
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Default Re: Official SE5 release date announced - Septembe

If you find bugs then I see no reason to remain silent as it will help to improve the game.
SE IV had a few very nasty bugs when it was released as far as I remember and I am willing to tolerate them in the beginning.
For me there are two key points that will decide if I switch from SE IV to SE V:

1.) AI
2.) Modding possibilities
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Old September 3rd, 2006, 09:07 PM

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Default Re: Official SE5 release date announced - Septembe

It will stay there were many people who did not like how se3 was changed to se4 and they hung around. I personally disliked se4 alot when it first came out
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Old September 3rd, 2006, 10:45 PM

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Default Re: Official SE5 release date announced - Septembe

Without wading through all of the info about this can someone answer a quick question?

Will you be able to fight the tactical combat in multiplayers TCP/IP games? If not, is this something that is planned for a patch or expansion or something?

Thanks a lot
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  #6  
Old September 4th, 2006, 04:54 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Official SE5 release date announced - Septembe

I'm willing to give the game a fair try. I think that's what will really determine it's success.
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Old September 4th, 2006, 09:20 AM

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Default Re: Official SE5 release date announced - Septembe

37 days ago there was a post regarding the release date of the new version of a game we all know and love! Since that OP this thread has been hijacked into a discussion of why Aaron's sellout to SFI is going to cause SEV to be an uberbugged screwup of epic proportions.

We are talking about Aaron here folks. Are there going to be bugs... yessssss. Will the bugs be worse cuz Aaron is working for the Man... yah maybe but it is Aaron's freakin game! Let it go!

Most importantly if we use up all the mud slinging it around before the game we'll lose out on a great chance for self-righteous indignation when we pay money for a totally screwed experience (which isn't going to happen anyway)!
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Old September 4th, 2006, 08:06 PM

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Default Re: Official SE5 release date announced - Septembe

Quote:
Atrocities said:
Remember that when most anticipated sequels to loved games come out, they are immediately trashed, bashed, *****ed about, hated, despised, thrown out, returned, and generally do improve over time as a following develops. Keep in mind that when SE IV was released it was continually updated with patches and new features.
Atro, you know, that statement triggered a forgotten memory.

When SE4 first came out, people were *****ing like mad about the fact that, (unlike SE3), you could only build one thing at a time on a given planet.

And I bet when SE3 came out, (I wasn't here that far back!), people *****ed about some change from SE2

My only thought on the subject is that while I have unlimited faith in Malfador, I have, errrr, how to say this nicely, certain reservations about Strategy First.
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Old September 4th, 2006, 10:25 PM
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Default Re: Official SE5 release date announced - Septembe

Just to devil-advocate my own previous post...

You all realize of course that the 3D wasnt necessarily done for us. We all stayed with SE thru the things that sent other people away. So of course we would rather see that extended than invest in eye-candy. The pretties were added to impress the fickle public who cant see past 2d graphics. It goes hand in hand with shifting from what I think of as a publicity and online publisher to a marketing and shelfware one.

I can just hope that it achieves the larger player-base that it was meant to hook into. Hmmmm do I hope that? Maybe not. But Im sure they are hoping for it.
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  #10  
Old September 5th, 2006, 02:06 AM
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Default Re: Official SE5 release date announced - Septembe

It's not all about the "pretties..." There are game mechanics to think about too. Personally, I think the concept of a continuous time combat engine is far superior to the insanity of the SE4 combat engine. Sure, you can build a turn based system that tries to emulate continuous time with complex initiative and phases and all that, but why do that when you can just make it actually be continuous time?

It's not like Aaron went and built a Total War type 3d graphics engine for the game... It'd never get done if he tried to do that by himself.

Possum:
I don't think anyone will be able to ***** about SE5 construction queues.
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