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September 4th, 2006, 04:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: Official SE5 release date announced - Septembe
I'm willing to give the game a fair try. I think that's what will really determine it's success.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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September 4th, 2006, 09:20 AM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Official SE5 release date announced - Septembe
37 days ago there was a post regarding the release date of the new version of a game we all know and love! Since that OP this thread has been hijacked into a discussion of why Aaron's sellout to SFI is going to cause SEV to be an uberbugged screwup of epic proportions.
We are talking about Aaron here folks. Are there going to be bugs... yessssss. Will the bugs be worse cuz Aaron is working for the Man... yah maybe but it is Aaron's freakin game! Let it go!
Most importantly if we use up all the mud slinging it around before the game we'll lose out on a great chance for self-righteous indignation when we pay money for a totally screwed experience (which isn't going to happen anyway)!
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September 4th, 2006, 11:04 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Official SE5 release date announced - Septembe
I'm with Narf. There are some things about SEV that I'm not quite happy with, but I'm certainly quite willing to give it a fair try.
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September 4th, 2006, 11:37 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
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Re: Official SE5 release date announced - Septembe
It's mod-able!!! If you don't like what comes in the box get going on your own creations. Maybe it'll be good enough to release on one of the boards.
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September 4th, 2006, 11:54 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Official SE5 release date announced - Septembe
Quote:
StarShadow said:
I'm with Narf. There are some things about SEV that I'm not quite happy with...
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Like what?

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September 4th, 2006, 12:07 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
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Re: Official SE5 release date announced - Septembe
I'm gonna go with... spending a bijillion hours on pretty 3d graphics instead of using those CPU cycles on something useful like... a severely demented AI er sumpthin.
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September 4th, 2006, 01:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Official SE5 release date announced - Septembe
I agree there. Im not sure if the 3d graphics were a good tradeoff. Its gone to a shelfware distributor and it looks very shelfware but truthfully that wasnt on my list.
Id rather have had larger maps, more AI's, more involved AIs (then purely for my own dreamsheet command-line hosting, output files for web pages, and a linux text-mode host)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 4th, 2006, 02:35 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Official SE5 release date announced - Septembe
What is the map limit? Can it at least go to 255 systems? Is it PBW compatible?
Actually, nevermind. I'm gonna stop asking questions - I'll just work myself up into a lather and get wiggy.
I'll just wait and see. But, I too am not a fan of form over substance...hopefully it won't be. I'm sure it will be great.
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