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Old September 4th, 2006, 10:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Can data files be changed between turns?

Stargate Atlantis:
the Wraiths hibernate for years and then awaken to ravage every planet they can reach. They are quiet until you actually make contact, then you set off their alarms and they boil forth.
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Old September 4th, 2006, 10:36 PM
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Default Re: Can data files be changed between turns?

Hmmm...
if I write a Basic program I can run it on my linux servers to create downloadable zips of neutralraces. As far as I can tell the game doesnt have to be told how many neutrals to select from, if you put more in that directory then it will use it no matter what mod you are using.

I may have to play with the naming convention though. Does it have to be named in numerical sequence? Im thinking the answer is no so I can use random file names as long as the references to the nations files are correct.

The designname files would be the messiest. I would have to select randomly from the generic collection in order to make sure its there.
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Old September 5th, 2006, 09:30 AM
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Default Re: Can data files be changed between turns?

Since the AI files can be changed during the game, you could definately create a program that ran in the background and changed the AI randomly. (one turn they're EEE, the next turn they're EEEvil)

But I wold be more interested in a program that would respond to changes within the game. It might be possible to make a program that runs in the background and interprets SE4 log files to make changes to the AI depending on what happens in the game.
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