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Old September 8th, 2006, 11:40 AM
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Mobhack Mobhack is offline
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Default Re: No smoking bug

Was something else close by that was needing ammo - the ammo supply works in unit order, so the lowest unit id gets filled first, then the next one etc.

If not - do you have a save?.

As to panzerfausts - there is only one in the game, as it was decided that 30 with 1 hex range was not useful (use 1 weapon slot and then need umpteen different infantry units for it), and the 60 is just into 2 hexes anyway.
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Old September 9th, 2006, 06:29 AM

Andy_ONeill Andy_ONeill is offline
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Default Re: No smoking bug

I moved the ammo truck and it's 2 mortars.
Nothing else was touching the truck but 2 mortars and their transport trucks. So prety much as the game started.

I'm afraid the only saves I have are right at end game. Load them and you get the next scenario come up.

I do that, BTW, since in the campaign the blurb is important and I will often be playing the next game days later. Is there some way to see the briefing again when you're in game? If not, that'd be a useful thing to add.

On panzerfausts.
The message would have said firing panzerfaust at whatever range 100m...
I would have thought the difference between 100m and 30m was pretty huge. But what the hell. I know the range now.

Oddly enough I played another game and one of my Arty units ran out of HE and the smoke still worked.
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