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Old September 9th, 2006, 12:32 PM
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Default Re: Silent Seas AAR

Hmmm, it seems Decay has lost a lot of it's charm. I kinda wish there was a higher level spell with same effect as the old Decay. It was great killing off Iron Dragons etc. which would be just dominating without it. =/

Bu nevertheless, good going. Let's hope that the Vanheimian pretender won't be too troublesome.

And Devata!
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Old September 9th, 2006, 12:42 PM
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Default Re: Silent Seas AAR

??

I really like the integration of Decay with the aging system a lot. I think it's way cooler than the old Decay!

Kailasa's Yaksha troops are kinda an exception to its effectiveness, given they are so long-lived. Most regular commanders would be dead, or so old that they would be racking up afflictions that would make them kinda useless. I'm not sure what kind of age Iron Dragons get, so I don't know how effective it'll be against them (however I thought the spell most useful against constructs was Disintegrate).

The old age thing really alters the game, partly because most of the powerful mages are old, and they tend to get diseases and die off, so there is incentive to buy some less powerful mages, as they tend to be more youthful and therefore last a bit longer. Then to have spells that mess with this... I think it's really cool.
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Old September 9th, 2006, 12:47 PM
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Default Re: Silent Seas AAR

Well, it is cooler now, and I admit that Decay was a crazy powerful spell for it's level. But it was a good counter versus low MR targets.

EDIt: And one thing is that it is no longer a viable counter for most of summons since I bet they live for a long time...
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Old September 9th, 2006, 02:46 PM
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Default Re: Silent Seas AAR

I could be wrong, but I think there are more spells which target magical beings than there used to be. If so I'm pretty sure that they were included so that there would be more options when attacking summons, since many summons are magical beings...
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Old September 9th, 2006, 03:06 PM
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Default Re: Silent Seas AAR

Quote:
st.patrik said:
I could be wrong, but I think there are more spells which target magical beings than there used to be. If so I'm pretty sure that they were included so that there would be more options when attacking summons, since many summons are magical beings...
I see then.
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