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View Poll Results: Star Wars Mod
Absolutely 15 50.00%
Hell No 6 20.00%
Sure, but your wasting your time 1 3.33%
Whatever 8 26.67%
Voters: 30. You may not vote on this poll

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  #1  
Old September 14th, 2006, 09:37 PM
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Default Re: Gaging the Need

Well, first you should consider if such restrictions are truly a good thing...

If you still want to, then you will probably want to use SE5 to allow greater control over such things.
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  #2  
Old September 15th, 2006, 01:41 AM
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Default Re: Gaging the Need

Good point.
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  #3  
Old September 15th, 2006, 09:46 AM
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Default Re: Gaging the Need

It's still a mod, with the PLAYER ultimately designing the ships. If you don't want somebody doing something that could upset balance of the ship designs then it would be better to hardwire the ships. "Give someone enough rope and see where they hang out."
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Old September 15th, 2006, 03:12 PM
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Default Re: Gaging the Need

Hard-coding ship designs doesn't seem very fun to me. Should I bring out the Canon Cannon?
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Old September 15th, 2006, 04:12 PM
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Default Re: Gaging the Need

Its star wars not space empires. By the time the rebellion was formed most of the major research was done for both the empire and the rebellions. They had fighters, large ships, and standard technology. If you want to research massive amounts of technology, and design every faciet of a Star Destroyer then this mod won't be for you.

In order to achieve the feel of the Star Wars universe, hard coding the ships to limit the amount of fighters and troops they can carry is essencial. It is the Star Wars way.
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  #6  
Old September 15th, 2006, 04:24 PM
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Default Re: Gaging the Need

Looks like AT has the canon cannon.
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  #7  
Old September 15th, 2006, 04:30 PM
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Default Re: Gaging the Need

I disagree. In my opinion, taking away the ability to customize your designs is not required to get a Star Wars feel. What you are proposing is more of a limited scenario than a mod. Why not include all of the eras? Allow the games to develop as they will? You don't need to force the same boring designs on everyone to make it feel like Star Wars.

Did you have to hard-code them to get Star Trek in Star Trek Mod? No. You could make the same argument about designs being more or less fixed at any point in the Star Trek timeline too.
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  #8  
Old September 15th, 2006, 06:04 PM
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Default Re: Gaging the Need

That is a valid point Fyron, however if people want that kind of customization in a mod, they why not simply just play stock SE IV Deluxe?

Star Wars is a very differant beast then Star Trek. There were a lot of races to work from and a ton of technology to work with. Star Wars for the most part has very little new tech and has but only two or three factions.

A stardestroyer can carry fighters and troops and is the primary assualt vessel for the empire. In order to assure that a Star Destroyer has these capabilities they must be hard coded in.

Star Wars is not about researching new technology to the end of the time, nor is it about adding tons of components to a hull. It is about using exsisting tools in accordance to and for the objective purpose of conquring the enemy.

We know what a Tie Fighter is and can do. The same for an X-wing. If a player wants to modify his X-wing fighter to have 10 lasers and six armor with five torpedo launchers than it no longer is an X-wing fighter.

This mod won't be for everyone, but it will be fun for those who want to play it. If your all about having the freedom to design a star destroyer or Rebel frigate from the ground up then use the sets in stock SE IV or with another mod.
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  #9  
Old September 15th, 2006, 08:49 PM
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Default Re: Gaging the Need

Mainly because stock generally sucks.

You seem to be thinking of the ship classes in SW as hull types. That's going about it way too iron-fisty.

An X-wing is simply a large fighter design. The X-wing class ships have 4 guns, a shield and a hyperdrive because the rebels designed it that way.

The Tie Fighter is a small fighter much like the rebel headhunter... they use different shipsets, and designed their small fighters differently.

See the perspective?
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Old September 16th, 2006, 04:23 PM
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Default Re: Gaging the Need

Quote:
Atrocities said:
A stardestroyer can carry fighters and troops and is the primary assualt vessel for the empire. In order to assure that a Star Destroyer has these capabilities they must be hard coded in.

I understand your approach and it is similar to my own feelings about ship design in Star Wars. However, the degree of flexibility required in ship design is dependent on the scope of ship classes you wish to include. For example, the Tector class (http://starwars.wikia.com/wiki/Tecto...Star_Destroyer), while seemingly built on the same hull as the Imperator/Imperial, appears to have no fighter or troop capacity. Likewise the Immobilizer 418 (aka Interdictor cruiser), which carries 24 fighters, is built on the same hull as the Vindicator class that carries 36 fighters (http://starwars.wikia.com/wiki/Vindi..._heavy_cruiser)

What I tried to do was find the right sizes for components and hulls so that ships could have exactly the same equipment they do in the cannon universe, but it wasn't forced. In the example of the X-Wing, I would add all of the components (cockpit, life support, astromech droid, shield gen, 2x proton torp launchers, 4x laser cannon, etc) and then reduce or increase the X-wing hull size accordingly. They also designed to move at very specific speeds with very specific # of engines. You could design an X-Wing hull with only 1 or 2 engines and a bunch of extra armor, but it would definitely be far slower than the "real" designs. You could also design all the ships and save them with the empire styles, and perhaps force the AI to not design new ships (is that possible?) and strongly encourage the players to use the existing designs.
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