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View Poll Results: Star Wars Mod
Absolutely 15 50.00%
Hell No 6 20.00%
Sure, but your wasting your time 1 3.33%
Whatever 8 26.67%
Voters: 30. You may not vote on this poll

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  #1  
Old September 16th, 2006, 01:52 AM
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Default Re: Gaging the Need

(Now that the demo is out, you can see the following for yourself)

There shouldn't be any problem making capital ships absurdly slow in combat but fast in strategic move in SE5, since there is what amounts to a "Combat speed per movement point" value in the vehiclesizes.txt

The restrictions in the same file will also let your force the number of whatever components, if not their location.
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Old September 16th, 2006, 03:05 PM
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Default Re: Gaging the Need

It's a Star Wars mod.If you change the ships/fighters then you now go on the alternate galaxy theory!
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Old September 16th, 2006, 03:11 PM
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Default Re: Gaging the Need

The real question is whether it you want the mod to be loose and use the physics of the SW universe... or if you want the mod to try to force a lot of story details.

There's a good quote about gripping too tightly in SW
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