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September 16th, 2006, 12:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV DEMO IS OUT!
Hey, now. You're going the opposite way full throttle.
Indeed, mostly you should be focussing on one or maybe two projects.
In SE3, I would put 3% research into medicine, since I knew that that would give me the cures just in time for when they would be needed. (Or be close enough to be one turn from completion) Handy to set and forget.
I have also taken to putting 1% into all of the tech areas I want in the near future. Then I can use the "only in-progress" view, and shift the rest of my research back and forth between them.
To make the best use of the research scheme, having very fine tech levels with automatic/free upgrades to the component/facility abilities can be very effective.
That way, it dosen't matter if you spend 20% on Lasers, 60% on engines and 20% on Armor, since you will be getting levelups in all three every turn, with no wasted points or delayed benefits.
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September 16th, 2006, 01:33 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SEV DEMO IS OUT!
so i notice a few things:
1 - you cant mod the demo. wtf?
2 - i see no stellar manipulation components. hmmm. HMMMM. there do seem to be planet types and graphics for constructed worlds, but....
3 - cultural achievements and empire gained abilities look very cool. i see great mod potential here, including the foundation for making a capital or palace facility.
4 - odd bug. very odd. start in a system with 2 warp points. warp thru the first, find system A. set the ship to "explore" and it goes back to the home system, and then transits the second warppoint into system B. now the quadrant display shows the systems linked in a line, Home -> A -> B, instead of how they actually should be V shaped like A <- Home -> B.
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(with apologies to H.P.L.)
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September 16th, 2006, 01:42 PM
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Corporal
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Join Date: Jun 2004
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Re: SEV DEMO IS OUT!
Oh wth guys....Why didn't you all email 100 times to tell me the demo was out!
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September 16th, 2006, 01:42 PM
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Sergeant
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Join Date: Sep 2003
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Re: SEV DEMO IS OUT!
it doesnt matter the game, and empire earth was quite good, but they never seem to have a very good explore method, somehow, it usually messes up!
as for moding... it is a demo, is there any demo that you can mod?
steller manipulations... I have no idea, havent got that far. as I previously said, I am a little mad at the turn limit (think I may have found a work around, testing  ).
the game you can play is already restricted why limit people from experimenting and trying out a full game within the peramaters like AOE3, RON, and some other AAA strategy games, it is good as it lets people have a real feel for the game within the enviroment people want. they seem to have done a restricted game within restricted enviroments. I wish they did like RON/EE2 (it was one of them!) and release the demo a few months ago with the features I say above, but say it is a beta and many features will change. I think this would of given a bigger beta test, and people would hear about the game, and like it because they would of had a few full games, all be it limited which would be a incentive to buy the game
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September 16th, 2006, 01:51 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: SEV DEMO IS OUT!
Quote:
wilhil said: i feel a little dirty talking about SEV on this board. when are we going to start moving and using the other board?
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There is no reason to feel this way; I'm sure Strategy First will be happy to have people talking about the game in as many places as possible.
Up until now, this board has had more daily traffic than the corresponding S1st board gets in a week. I suppose that will change now that the demo is out. OTOH, the S1st site is so difficult to navigate that I have trouble imagining it getting more popular than this site.
Quote:
wilhil said: as for moding... it is a demo, is there any demo that you can mod?
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The SE IV demo had some modding potential; we're just spoiled. 
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 16th, 2006, 01:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV DEMO IS OUT!
Shrapnel will always be the official forums in my heart.
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September 16th, 2006, 01:53 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SEV DEMO IS OUT!
Quote:
wilhil said:
it doesnt matter the game, and empire earth was quite good, but they never seem to have a very good explore method, somehow, it usually messes up!
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Oh, i dont mean that the explore feature isnt as usefull as i like. I mean that the quadrant view is borked, and doesnt properly display how systems are connected to each other.
Quote:
wilhil said:
as for moding... it is a demo, is there any demo that you can mod?
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yes. the se4 demo.
Quote:
wilhil said:
steller manipulations... I have no idea, havent got that far.
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just look at the data files. they aint there.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 16th, 2006, 12:12 PM
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Colonel
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Re: SEV DEMO IS OUT!
One thing I miss (or I did not find it) in the construction queue: one turn worth of units.
And I was quite surprised to find that the space yard component requires level 10 of space yard research (quite hard to reach in 100 turn demo).
What I really like are the detailed treaty options (although I accepted stupidly a treaty that forbids any research)!
My biggest complaint so far is the log list. Even without any pictures it is too detailed and the message for every single unit constructed is just absurd. Here I prefer the SE IV log list defenitely.
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September 16th, 2006, 12:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV DEMO IS OUT!
Quote:
Q said:
One thing I miss (or I did not find it) in the construction queue: one turn worth of units.
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Construction points spill over so you don't need that command anymore. The space yard will construct as much as possible of what you have queued up. So it is possible to build a mineral facility and some troops in a single turn. 
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