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September 17th, 2006, 04:58 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
honestly, I have not played it!
I have been giving gaming a break recently as my other jobs have been taking up a lot of my time.
the honest truth again to high ratings, I can honestly 100% say that some rating systems just suck, talking about tv game shows, some bias mags... where they get people not interested in a genre and tell them to review it. At the end of the day, if you hate FPS games, you wouldnt play one if it had a 100% rating, and space games are niche, especially space strategy. It is always important to get someone who is interested in the genere/niche to rate a game and to others in the same genre, not to other games, and you have to take a lot of other factors in to consideration as well.
I personally used to review real time and turn based strategy games along with a niche of space games and sim flying games... havent done it for ages! but it was good fun! I hope to start doing it again along with my main business soon as I am hoping to launch some new big website projects early next year!
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September 17th, 2006, 05:25 PM
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Corporal
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Join Date: Dec 2005
Posts: 140
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Re: SEV DEMO IS OUT!
And will this new website use your innovative ratings system running the gamut from 90%(rubbish) to 100%(brilliant)? Hehe.
I take your point about games being reviewed by people who don't like the genres involved though.
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September 17th, 2006, 05:31 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
seriously as I said, it does not get a 90% in its current state, due to the fact it needs to have the tables and filters.. general UI stuff sorted, there will be no problem giving it close to 95% once that is in place.
When I did the long post, I was not being entirly serious, it is not as though I am being paid here to test out the game and do a full report... I used to write reports, reviews, scoring... everything! I used to have one to one chats with devs or reps of the devs/publishers, but I am just giving a little review from playing a little! please dont take it to seriously!
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September 17th, 2006, 05:39 PM
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Corporal
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Join Date: Dec 2005
Posts: 140
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Re: SEV DEMO IS OUT!
Chill! I'm teasing.
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September 17th, 2006, 05:44 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
sorry, i didnt mean to be so aggresive sounding! long day and all!
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September 17th, 2006, 05:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEV DEMO IS OUT!
Are these sites being tested outside of IE? heheh, j/k.
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September 17th, 2006, 05:55 PM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: SEV DEMO IS OUT!
I sadly constated that the AI isnt much improved since SE:IV, as I hoped. In the AI home system I saw a 22% mineral planet filled with 20+ mines and next to this there is a research colony (20+ facility too) with 122% mineral value.
However nice to see all the new diplomatic options, but diplomacy with the AI seems as pointless and dumb as was in SE:IV.
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September 17th, 2006, 05:58 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
lol, I honestly wondered if you were reading or would of remembered!
I have been learning more about other techs, but I still generally think if it looks alright, there is no need to stick to them strictly... I am using more and more, but probably not as many as you would want me to, but that is another issue I wont go in to!
however one project I am working on will require standard, but I cant go in to more details at the moment  shhh!
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September 18th, 2006, 02:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV DEMO IS OUT!
Quote:
Blade W said:
I sadly constated that the AI isnt much improved since SE:IV, as I hoped. In the AI home system I saw a 22% mineral planet filled with 20+ mines and next to this there is a research colony (20+ facility too) with 122% mineral value. However nice to see all the new diplomatic options, but diplomacy with the AI seems as pointless and dumb as was in SE:IV.
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It's due to the way the current AI is setup to choose colonies type, which is based first on having a percentage of each colony type - rather than evaluating the planet first for what colony type it would be best as. I suspect a script doing the later will come along shortly after the game's release. For diplomacy, I think AI treaty proposals generate random terms which is pretty crappy. I'd imagine improving that set of scripts will be a priority among AI modders.
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