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				September 17th, 2006, 06:54 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: SE5 What are the highlights? 
 Yeah that messed me up also. You have to fly around to find things. There was a green line around the area that my ship can "see". Oh yeah, the default colony ships see more than the "scout" ships I tried to build. No wonder there were no scout ships in the defult options. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 17th, 2006, 07:06 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE5 What are the highlights? 
 If you really don't like the feature you can turn it off. And Gandalf, your scout ships didn't see as far because you didn't  mount sensors on them. The default colony ships DO have sensors.
 Can't speak for the AI so far, my test games I've only really run across neutrals for some odd reason. The other empires are THERE, but I haven't found them. That and the demo is locked to medium difficulty.
 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				September 17th, 2006, 07:18 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: SE5 What are the highlights? 
 With some level 10+ sensors you see about 70% of the system as soon as you enter it. It's an okay feature I think, especially considering it's completely adjustable( settings for it are in the settings.txt file).
 As for the AI, I don't really have anything good to say about it thus far. In two 100-turns games I've never had a planet attacked, never had them venture into my systems, they're being really uninterested in research( which is, I'd say, more important than ever; there's so much of it now), etc.
 
 Not sure what's wrong with it. It's like they are in 100% passive mode, and they don't really expand( at all?) either. Think the most I've seen is a colony 1 system outside their home/start-system.
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				September 17th, 2006, 11:57 PM
			
			
			
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 Sergeant |  | 
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				 Re: SE5 What are the highlights? 
 
	Quote: 
	
		| Raapys said: As for the AI, I don't really have anything good to say about it thus far. In two 100-turns games I've never had a planet attacked, never had them venture into my systems, they're being really uninterested in research( which is, I'd say, more important than ever; there's so much of it now), etc.
 
 
 |  The Amon'Krie destroyed one of my colonies, but it turns out their home system was right next door. The AI seems to research APBs, Torpedoes, and Point-Defense, but nothing really ground-breaking. How about some ground troops and transports, eh? No matter, the modders will take care of it.  
				__________________Hail Caesar!
 
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				September 19th, 2006, 06:17 PM
			
			
			
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 Corporal |  | 
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				 Re: SE5 What are the highlights? 
 Exactly. Modding is the key.  The SEIV AI was basically useless in the stock game but actually fun with the TDM ModPak.
 TM
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				September 19th, 2006, 06:24 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE5 What are the highlights? 
 
	Quote: 
	
		| SE5 What are the highlights? 
 |  It preceeds Space Empires VI.
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				September 19th, 2006, 06:53 PM
			
			
			
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 Sergeant |  | 
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				 Re: SE5 What are the highlights? 
 
	Quote: 
	
		| tmcc said: Exactly. Modding is the key.  The SEIV AI was basically useless in the stock game but actually fun with the TDM ModPak.
 
 TM
 
 |  Thing is, though, the game SHOULD be fun out of the box. People buy a game and expect it to be playable and challenging when they get it home. If modding is the key to getting any real enjoyment out of SEV, then maybe the price should be lower.
 
Or maybe the talented and energetic members of the modding community should have been involved in SEV as co-developers. to take some of the pressure and workload off Aaron.
 
I personally had quite a lot of fun playing against the stock SEIV AI. I have been downloading new shipsets/races for some time, but only began playing mods about a year ago.
				__________________-- Tony
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				September 19th, 2006, 06:55 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE5 What are the highlights? 
 Its worth noting that for a new player the default AI works well enough.
 The people that think the AI is a *complete* joke are generally good enough they'd thrash almost any AIs, and new ones are only a minor challenge because they behave in slightly different ways.
 
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				September 19th, 2006, 08:07 PM
			
			
			
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 Sergeant |  | 
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				 Re: SE5 What are the highlights? 
 
	Quote: 
	
		| Artaud said: Or maybe the talented and energetic members of the modding community should have been involved in SEV as co-developers. to take some of the pressure and workload off Aaron.
 
 
 |  
It was depressing when I heard the beta testers mention that the "50 beta testers" was more like "12 beta testers + deadbeats/no-shows". 
 
I honestly haven't played much of SE5 since Sunday. I played all Friday night and Saturday, came to the conclusion that the fundamental game rocks, and have spent all of my spare time since then modding it. I didn't expect the stock SE5 game experience to be the greatest thing since sliced bread, nor would it have made much difference to me if it was.
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