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				September 19th, 2006, 01:58 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jul 2004 Location: Israel 
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				 Re: New Map - AomOrc 
 While we're on the subject of random names, I don't suppose anyone is interested in my Sentencer Exclusive (Beta), a very (very) simple program that I whipped up using C that makes up random words (or rather, sentences), in a way that they are 100% guaranteed to be pronounceable (though a few tongue-breakers are inevitable), and is based on a table of frequency of the different letters in English, so it will probably seem english-esque. 
				__________________I'm in the IDF. (So any new reply by me is a very rare event.)
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				September 19th, 2006, 07:51 PM
			
			
			
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 Colonel |  | 
					Join Date: May 2005 Location: Kansas, USA 
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				 Re: New Map - AomOrc 
 Your name lists will make a great resource Gandalf.  Do you have similar name generators for swamp, mountain and wasteland? 
With the answer I got regarding the Dom3 map editor here , 
I have an idea for a change in direction for my hexmap project.  I won't discuss it further here, but maybe I will post some of my thoughts in the other thread.
 
Agrajag, I don't personally have a need for it, but it sounds very cool.    |  
	
		
	
	
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				September 19th, 2006, 09:07 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: New Map - AomOrc 
 No interest was shown. I was also going to expand on those two generators. I could go ahead and start on them if you were interested. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 19th, 2006, 09:25 PM
			
			
			
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 Colonel |  | 
					Join Date: May 2005 Location: Kansas, USA 
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				 Re: New Map - AomOrc 
 Do not go to extra trouble just for me Gandalf. If others show an interest as well, or you are just feeling creative sometime, I am sure that I would find it useful on occasion even if my map editor project never gets off the ground.  It is always nice to have resources to go to for creative inspiration, and the name lists do provide that.   |  
	
		
	
	
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				September 19th, 2006, 09:36 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: New Map - AomOrc 
 OK some quickies.....http://www.dom2minions.com/~dominion/maps/ 
SwampList.txt     
SwampName.txt         
WatersList.txt       
WatersName.txt      
swamp.bas              
water.bas            
 
I really should edit the words at the beginning so they dont all use the same words for making up names.
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 19th, 2006, 10:00 PM
			
			
			
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 Colonel |  | 
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				 Re: New Map - AomOrc 
 Excellent quickies!   
I found one of the swamp names rather amusing: "Deformed Bottoms"   |  
	
		
	
	
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				September 19th, 2006, 11:31 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: New Map - AomOrc 
 Here is another quickie. 
Check out the results of RName.sh
http://www.dom2minions.com/~dominion/maps/Names.txt
http://www.dom2minions.com/~dominion/maps/NamesList.txt 
Various programs use really complicated arrays of how frequently letters appear in the english language. They parse a spelling dictionary to get that. I just shorted it to grabbing small pieces from the spelling dictionary and pasting them together. Not fantastic but pretty good for a short-n-dirty shell script.
 
They can work for unique commander names. Or to toss in some uniques to the other files to get 
Antoer Forest 
Ngiassti Mire 
Icatannab Plains
 
BTW these will all run fresh copies automatically every day.
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 20th, 2006, 06:57 PM
			
			
			
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 Colonel |  | 
					Join Date: May 2005 Location: Kansas, USA 
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				 Re: New Map - AomOrc 
 Thanks Gandalf, that will be useful as well.
 A note of interest:
 I started a single player game shortly after uploading the patched map file as base Pythium vs 11 ai oponents.  Pure bad luck started me in the rough start position that I had mentioned.  I now control most of the swamps, a large chunk of the wastelands and some mountain provinces.  My gem income is very respectable, but of course gold is scarce and starvation is an issue until I can find more nature sites for bags of wine.  I now border 3 rival nations and things are not looking very promising.  If I can hold them back for a few more turns I should be able to break out of the mire and start taking some gold generating provinces.  All things considered it has been every bit of the challenge that I had hoped.
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