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Old September 20th, 2006, 03:09 AM

Zereth Zereth is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
Yes, retrofitting is borked. But only if you need more than one ship- otherwise SE5 takes exactly ONE extra click. Yes, the cancel button is in a wacky spot. The keyboard shortcuts are tolerable though, which makes both those issues livable.
What do you mean "if"? Why would you be refitting one ship at a time? In SE4, unless I was trying to cut down the time it took to build ring/sphereworld components or stellar manipulation vehicles, I was usually refitting five ships, minimum, sometimes as many as 20 in a turn. (I also tended to have lots of repair bays in my fleets and build dedicated repair starbases, so this didn't make my fleet a sitting duck for a dozen turns.)
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Old September 20th, 2006, 04:55 AM

MasterChiToes MasterChiToes is offline
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Default Re: SE5 Demo Bug Reports

I would really like to be able to right-click an empty planet, and have one of the options be 'send colony ship'... only being able to auto-send a colony ship from the planet menu leaves me clicking back and forth between screens too much.

I would also like to be able to change levels on the blueprint without emptying the cursor of the current component... would make designing ships much easier.

In lists, components and facilities need to be stacked... and their research levels needs to be easily identifiable without right clicking on each of them.

Of course, none of this is really new... just like the code for ship movement is badly in need of optimization (since the longer the trip, the slower ships move between hexes). Also, the automatic function give away hidden map info... like if you try to auto-colonize an occupied planet, it won't go... or as was mentioned before, the pathfinding bee-lines for hidden wormholes.
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