.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old September 21st, 2006, 08:24 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: About intel in se5

So the old projects are still there, you just don't have any direct control over which ones get carried out. That means I'm going to have to split all the entires doesn't it?

Bugger.

As for se5... Bit of an annoyance that you can't influence what project gets undertaken - even if you had a 'priority' list that you assign to agents or something, that weights the random-selection code to make items near the top of the list more likely to be carried out than others.

I assume it also means you can't target specific planets and ships for your mischief. Maybe Malfador ought to tweak this system a little bit before release of the full game. Perhaps, along with the list of priority projects, there could be a list of priority targets, or even priority star-systems. It still offers no guarantees, and you may end up hitting an enemy ship with 'ship bomb' when you wanted 'crew insurrection' but at least the player would get some degree of control.

PS: Thanks Kwok =-)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.