.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 24th, 2006, 06:31 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: About intel in se5

Yeah, what PVK just said. Except I think a "priority list" system might be a nice compromise between targetted and untargetted intel: You could have a list of specific ships/ planets (which means you have to have seen those ships or planets, or have found them via intel) which your agents will try to go for - but there will still be a random element.
Reply With Quote
  #2  
Old September 24th, 2006, 10:53 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: About intel in se5

Well, sometimes you really need to have a specific ship disabled. I mean if a star destroyer is heading to one of your systems...
Anyway, I can live without most of the sabotage stuff, but I'd like to keep the ship bomb. Although to balance it out a bit more, maybe make it more likely to fail, if it's used too many times in a row. For the most part though, it might be better if Intel was just for info gathering...unless people can come up with a way to balance it out...
Reply With Quote
  #3  
Old September 24th, 2006, 11:25 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: About intel in se5

If the ship is already on its way, you don't stand a chance of getting operatives aboard to blow it up.

Delivering ordnance via warship makes far more sense.
Reply With Quote
  #4  
Old September 25th, 2006, 12:24 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: About intel in se5

I just know that I didn't use intel in SE III, which has a very similar system as now SE V, because I judged the effect to small to be relevant. For SE IV I used a heavily modded intel system, which certainly was not perfect, but at least gave some profit for the investement you put into intel point generation.
I would have prefered if MM had kept the project for offensive intel as in SE IV, gave the projects a moddable chance of failure even in the absence of any counter intel and made counter intel with priority areas like they are now for attacking intel.
Like it is now I fear that I will switch off intel completely very often in my games.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.