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September 26th, 2006, 10:28 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: SEIV - Nessesary AI\'s question?
Quote:
Black_Knyght said:...I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?...
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AI_General, AI_Research, AI_DesignCreation, AI_Construction_Vehicles, AI_Construction_Units (optional)
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September 27th, 2006, 12:00 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: SEIV - Nessesary AI\'s question?
AI_General -- tells the AI to use a particular trait
AI_Research -- tells AI what to research and in what order
AI_DesignCreation -- tells AI how to design ships and what designs to use when certain components become available
Other useful files:
AI_Construction_Facilities -- tells AI what facilities to build on what types of colonies
AI_Construction_Vehicles -- tells AI what types of designs to build and how many
AI_Construction_Units -- (interpreted after Construction_Vehicles) tells AI what types of units to build and how many on idle planets if there are enough resources left
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September 27th, 2006, 02:32 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: SEIV - Nessesary AI\'s question?
Thanx you guys, that's EXACTLY what I need to know!
I was vaguely sure of this, but I'm still a newbie to the modding aspect of SEIV.
Since it looks like maybe things may be headed away from SEIV, I figure I better learn what I can while I can about it (LOL)... 
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September 27th, 2006, 03:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEIV - Nessesary AI\'s question?
I can't imagine a scenario where people would stop answering questions, except maybe if Shrapnel falls into a black hole?
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September 27th, 2006, 05:08 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: SEIV - Nessesary AI\'s question?
Okay....., you read the intent of what I was saying wrong,...again.
Not once was I implying that people would ever stop answering questions.
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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September 27th, 2006, 06:19 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: SEIV - Nessesary AI\'s question?
Quote:
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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All the more reason to wikify all this information as quickly as possible: When all the boffins move on to se5 and start to forget everything they knew about se4, their knowledge will still be available in the wiki.
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September 27th, 2006, 04:52 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: SEIV - Nessesary AI\'s question?
Sounds like an extremely good idea to me, and I certainly second the motion...
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