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September 27th, 2006, 12:00 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: SEIV - Nessesary AI\'s question?
AI_General -- tells the AI to use a particular trait
AI_Research -- tells AI what to research and in what order
AI_DesignCreation -- tells AI how to design ships and what designs to use when certain components become available
Other useful files:
AI_Construction_Facilities -- tells AI what facilities to build on what types of colonies
AI_Construction_Vehicles -- tells AI what types of designs to build and how many
AI_Construction_Units -- (interpreted after Construction_Vehicles) tells AI what types of units to build and how many on idle planets if there are enough resources left
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September 27th, 2006, 02:32 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: SEIV - Nessesary AI\'s question?
Thanx you guys, that's EXACTLY what I need to know!
I was vaguely sure of this, but I'm still a newbie to the modding aspect of SEIV.
Since it looks like maybe things may be headed away from SEIV, I figure I better learn what I can while I can about it (LOL)... 
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September 27th, 2006, 03:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEIV - Nessesary AI\'s question?
I can't imagine a scenario where people would stop answering questions, except maybe if Shrapnel falls into a black hole?
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September 27th, 2006, 05:08 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: SEIV - Nessesary AI\'s question?
Okay....., you read the intent of what I was saying wrong,...again.
Not once was I implying that people would ever stop answering questions.
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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September 27th, 2006, 06:19 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: SEIV - Nessesary AI\'s question?
Quote:
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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All the more reason to wikify all this information as quickly as possible: When all the boffins move on to se5 and start to forget everything they knew about se4, their knowledge will still be available in the wiki.
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September 27th, 2006, 04:52 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: SEIV - Nessesary AI\'s question?
Sounds like an extremely good idea to me, and I certainly second the motion...
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September 27th, 2006, 06:49 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 226
Thanks: 13
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Re: SEIV - Nessesary AI\'s question?
I, too, have become increasingly interested in trying my hand at SEIV modding. Speech files (I've always found the stock speech files lacking), design names, etc.
I've even been toying with the idea of developing an entirely new race. Don't know where I'd get the shipset, though.
Maybe there are some orphan shipsets out there...?
__________________
-- Tony
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