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September 28th, 2006, 05:31 PM
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Re: Design Flaw: Sucker missile ships
Quote:
MasterChiToes said:
Quote:
Captain Kwok said:
That can be remedied by adjusting the strategy for missile ships to target only other ships.
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Wouldn't that prevent the point defense from working?
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Good question. If so, how about this instead: remove the point defence entirely, create a ship with only point defence, set it to defend (picket?) the missle ships. Would that work?
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September 28th, 2006, 05:35 PM
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Re: Design Flaw: Sucker missile ships
A ship will NOT fire at anything its told not to engage, even in self-defense. So your missile ship PDCs would hold fire except at incoming missiles.
EDIT: if you stick seekers, drones, and such at the bottom of the priority list and make sure Type is one of the targeting priorities, the ship should stay away, though..
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September 28th, 2006, 06:16 PM
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Re: Design Flaw: Sucker missile ships
sounds like the targeting priorities need to be split into "targets of opportunity/in range targets" and "primary/actively pursued targets"... (not to mention different targeting priorities for different weapon types). Of course, I could be very wrong.
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September 28th, 2006, 06:43 PM
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Re: Design Flaw: Sucker missile ships
Aren't PDCs auto-fire for any valid targets - that's why I suggested removing drones from the target list. But if you're going to use direct fire weapons, then like Phoenix-D said, make sure ships are first priority.
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September 28th, 2006, 07:02 PM
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Re: Design Flaw: Sucker missile ships
No, PDCs will not fire (on fighters, at least) if the unit is set to Not Engage.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 28th, 2006, 07:25 PM
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Re: Design Flaw: Sucker missile ships
I'm not seeing the "Drone bait" problem with the default strategies. Are you using custom ones?
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- Digger
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September 28th, 2006, 10:20 PM
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Re:
I've been thinking about the Reserved for Intel Defense clicker... and I know about the shift-click that increases it by 10% and the complaints about warnings when there is zero Intel point production.
Anyway, I think it should be made a slider... a two color Slider... One color is the "Reserved For Defense" that the player can set, and the other color would be for unspent Intel points that would automatically get added to Defense.
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September 28th, 2006, 10:26 PM
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RE: Enhancement requests
UI Interface Enhancement requests
- Add an additional display of news that has each item taking up even less space than they do without the images.
- Add a display of the Supply and Ordanance for planets when viewing them from the default screen. Feel free to decrease the amount of space the Resource fields take up.
- Add small icons so that when you click on a sector and it lists the fleets, planets, ships, satellite groups.... etc... you can see their status..... (Just like SE IV did)
- When transfering population to a ship, include the Millions of people as well as the amount of space they take. (Just like SEIV)
- Supplies and Ordance should be treated exactly like Cargo. Why can't I fill a cargo hold full of supplies and ordance to be delivered around the galaxy? Supplies and Ordance stored in this way, can't be used to resupply ships in fleets. Perhaps add a component that can transfer supplies from cargo to usable.
- Add Mood and Reproduction to the planet default display. Keep it simple. Go off of the lowest mood of the planet, either color code the population figure or add an icon next to it... smilie face, frowns... etc... For reproduction, an up arrow, down arrow or dash next to the population. This is determined by the overall change that would occur given the values of each race..... I'm assuming you can have negative migration? If not, perhaps an overall average of the percentages.
- When in the Fleet Transfer screen, the first ship and first fleet listed should automatically be selected.
- Condense the lists of troops, satellites, etc... just like SEIV did.
- Do not itemize the construction of each Unit that is built. Just like SEIV did
- When turning on Repeat Build, have a multiplication appear next to items in the list that will be built multiple times within a single turn.
- I'm unable to find it, but there is an icon that appears over ships that appear heavily damaged. The icon is a red barrel with a deep red or yellow (can't remember) X in the lower left corner. Anyway, when I place my cursor over it, the tooltip of what it is doesn't display.
- Overall, descrease the width of fields displayed in the various screens. Descreasing them will allow players to display more of them on the screen at once.
- Add a horizontal scroll bar for the various screens, since you are able to list more columsn of data than can fit on the screen.
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September 28th, 2006, 10:31 PM
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Re: RE: Enhancement requests
Your suggestions are funny. I think I've made screenshots for almost every item you list that I've sent to MM.
Migration only goes from high to low - it's like osmosis. 
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September 29th, 2006, 12:18 AM
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Re: RE: Enhancement requests
I've noticed that Ordnance is not used during the combat screen, but shows up depleted after a battle.
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