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  #1  
Old September 30th, 2006, 05:08 AM

Theonlystd Theonlystd is offline
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Default Re: SE:V, I\'ll be honest

Now i know i dont post often so doubt many care of my opinion

But i start played Se3 empires prolly 6,7 years ago.. Been playing Se4 pretty much non stop for months here latly.


I was excited about the demo and well it was a bit of a let down.

I cringe to think how much time was wasted on horrid 3d graphics.. Ground Combat teh i thought that was lame when i was 13, 8years ago in imperium galactica 2..

And omg how did ship design manage to make it this far in its current shape that'll keep me from playing tell its fixed in some way even i have better things to do than that process? Y cant i double click on a planet to bring up the construction que? Scrolling and stuff seems a bit jerky. I also just dislike the 3d enviroment the zooming in and out.

Tho its not all bad.. I like the new supply and ordance system,the larger tech line, the real time combat could have potential really gotta test it againist Ai's in big battles to know if they can handle it or not.
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  #2  
Old September 30th, 2006, 01:36 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: SE:V, I\'ll be honest

Quote:
Theonlystd said:
Now i know i dont post often so doubt many care of my opinion

But i start played Se3 empires prolly 6,7 years ago.. Been playing Se4 pretty much non stop for months here latly.


I was excited about the demo and well it was a bit of a let down.

I cringe to think how much time was wasted on horrid 3d graphics.. Ground Combat teh i thought that was lame when i was 13, 8years ago in imperium galactica 2..
Did you shudder to think of the time wasted on SE4's graphics, which were hugely improved over SE3? Or SE3's improvement over SE2? I wasn't around this board until just after SE4 was released, but I'm sure a lot of people did complain about how Aaron shouldn't have been focusing on graphics in the buildup to SE4, too.

All the complaints about the graphics just confuses me. Either they're complaining because Aaron supposedly focused on "flashy 3D graphics over gameplay", or they're pointing out that the graphics are the opposite of flashy, and are in fact quite dated. Well, which is it? And can any of you look me straight in the face and tell me you would pay $40 if the game looked exactly like SE4 with a few new effects? Did you pay full price for SE4 Gold when you already had SE4? I sure as hell didn't. When you release a sequel, everything should be improved, including the graphics. If these graphics complainers would really listen to themselves, I think they'd realize the absurdity of their complaints.
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Old September 30th, 2006, 02:12 PM

tmcc tmcc is offline
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Default Re: SE:V, I\'ll be honest

arthurtuxedo, you are correct. I was lurking here back then and lots of people complained about the effort put into the SEIV graphics over gameplay.

On that note, am I the only one who thinks that the facility, component and unit graphics are better in SEIV than SEV? The new ones are bigger but look cloudy and don't have much in the way of additional detail.
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  #4  
Old September 30th, 2006, 02:17 PM

Cube Cube is offline
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Default Re: SE:V, I\'ll be honest

Whoever designed the SE4 UI needs to come back and work on SE5. As it stands now, the interface is much too cluttered and busy, i.e. too many visual elements and no distinct organizational layout.

The SE4 UI had a minimalist technical feel and out-of-your-way quality that presented the game perfectly. It also had a cohesive graphical motif that gave it a palpable professionalism.

As SE5 stands at the moment (with its Starcraft command interface and OS X menu dock), it looks like someone just installed a badly designed WindowBlinds theme from 1998.
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Old September 30th, 2006, 02:34 PM

Ludd Ludd is offline
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Default Re: SE:V, I\'ll be honest

Quote:
Cube said:
the interface is much too cluttered and busy, i.e. too many visual elements and no distinct organizational layout.

The SE4 UI had a minimalist technical feel and out-of-your-way quality that presented the game perfectly. It also had a cohesive graphical motif that gave it a palpable professionalism.
I agree completely. SEIV was elegant in its design, SEV, unfortunately, is not.

I will still be buying it though.
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Old September 30th, 2006, 02:42 PM

Raapys Raapys is offline
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Default Re: SE:V, I\'ll be honest

Actually, I'd have to say I love MoO3's way of dealing with colony/empire related options. I find the only thing I'm really micromanaging is when I want to have some ships ready fast, at which point I put a few of my best colonies to produce my desired ships only. There's some minor issues with the computer being slow to build the latest ship factories and the way the computer *always* build troops, etc. If you've set up your development plans nicely, you'll find that the AI actually make surprisingly intelligent choices when it decides on which DEA's to develop and such, though.

And AI competence aside, I really like the way the whole thing is set up and connected in the game(research, economics, planet development). There's obviously huge room for improvement, and the game is only half-done, but they really managed to set it apart from the regular micromanagement 4x games, bringing a far more epic feel to it. With the right hacked-exe patches and mods it's actually great fun.

Bump on the SEIV interface vs SEV's. Doubtful something like a major interface change will be done in a patch, though.
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  #7  
Old October 1st, 2006, 01:33 AM
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eddieballgame eddieballgame is offline
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Default Re: SE:V, I\'ll be honest

Do I see MOO3 making a come back? With the last patch, mods, moddabilty, & STABILITY. This game (in my opinion) should be considered a classic. Alas, such is not the case, but the game does have a "feel" like no other.
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Old September 30th, 2006, 02:48 PM

tmcc tmcc is offline
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Default Re: SE:V, I\'ll be honest

Regarding the designer of the SEIV UI vs that for SEV I am pretty darn sure that they are one in the same.
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  #9  
Old September 30th, 2006, 02:51 PM
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AAshbery76 AAshbery76 is offline
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Default Re: SE:V, I\'ll be honest

I found the UI of SEIV took an hour or so to get used,I see no diffence in the SEV UI, apart from it looking 5 times nicer graphicly.
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Old September 30th, 2006, 02:52 PM

Ludd Ludd is offline
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Default Re: SE:V, I\'ll be honest

SEIV look with SEV game improvements.

The perfect game game for me.
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