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  #1  
Old September 30th, 2006, 10:31 AM
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cbo cbo is offline
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Default Re: kwk 38 cannon or machinegun

Talk about flogging an old (but perhaps not quite dead ) horse....

Just to keep others in the loop: Chuck brought this up on the old Yahoo board in January 2005, were it was discussed quite a lot. Some things have actually changed since then, partly accomodating some of the issues that were raised at the time.

Lets look at a bit of data from the German OOB....

The German 2cm tank and armoured car gun is found in several different versions:

Weapon #37 2cm KwK 30 Gun (Class 5)
Weapon #8 2cm KwK 38 Gun (Class 5)
Weapon #58 2cm KwK 35 AC (Class 5)
Weapon #17 2cm KwK 38 AC (Class 19)
Weapon #38 2cm KwK 30 AC (Class 19)

The Class 5 weapons are the basic turret mounted weapon while the Class 19 weapons also have an AA capability, reflecting the special mount found in some German armoured cars. The KwK 30 is the early version, the KwK 38 is a similar, but later design and the KwK 35 is an oddity found only the the Austrian ADGZ armoured car used by the German Army. So all the KwK 30/38 are basically the same type of weapon, that could fired burst or single rounds as the gunner pleased.

Then lets take a look at the vehicles in the OOB that carries these weapons and their ammo load, looking at the number of rounds carried in the game vs the actual ammo load (actual load mostly from Chamberlain & Doyle):

834 - PzKw IIa/b: 36/180
002 - PzKw IIc: 36/180
388 - PzKw IIc: 36/180
460 - PzKw IIc: 36/180
835 - PzKw IIc: 36/180
215 - PzKw IId: 36/180
003 - PzKw IIf: 36/180
836 - PzKw IIf: 36/180
838 - PzKw IIf: 36/180

004 - PzKw II Luchs: 36/330

585 - Maus V2: 100/?

390 - SdKfz 222: 20/180
391 - SdKfz 222: 20/180
844 - SdKfz 222: 20/180
068 - SdKfz 222: 20/180
(Class 19 weapon)

070 - SdKfz 231 (6): 22/200
392 - SdKfz 231 (6): 22/200
833 - SdKfz 231 (6): 22/200

071 - SdKfz 231 (8): 20/180
384 - SdKfz 231 (8): 20/180
590 - SdKfz 231 (8): 20/180
845 - SdKfz 231 (8): 20/180

072 - SdKfz 234/1: 52/480
(Class 19 weapon)

162 - SdKfz 250/9: 22/100
383 - SdKfz 250/9: 22/100
860 - SdKfz 250/9: 22/100
(Class 19 weapon)

950 - Aufklarer 38t: 20/180
951 - Aufklarer 38t: 20/180
(Class 19 weapon)

Some inconsistencies aside, it would seem that in general, one shot in the game terms equals a 5 round burst from a tank like the Panzer II and a 9 round burst from armoured cars.
Exactly how these numbers were reached, I dont know. As has been pointed out several times, they may have been made by different OOB designers for different reasons over time as the game developed and the logic behind the differencies may seem rather fuzzy by now. In any case, these are the actual numbers that we are dealing with.

In the game, the 2cm KwK can only be treated as either an autocannon (firing bursts) or as a single shot weapon. In reality, it could do both and I think we can safely assume that the gunner would choose whatever option he thought appropriate for any given target. There is, however, no way to model this kind of flexibility in the game.

Chuck makes the case for treating it as a single-shot weapon, so allow me to make a few arguments for treating it as an automatic.

- The 10-round magazines were loaded with an equal amount of AP and HE, alternating the rounds. So in many cases (in combat probably most cases), selecting the right ammunition for the job would mean firing two rounds. This suggests that giving the Panzer II 180 single-fire rounds (90 HE, 90 AP) is excessive.
- Combat reports from France in 1940 suggest that since the 2cm gun wasn't very effective in penetrating most French tanks, the preferred method was to fire bursts against them. That would often rattle the crew sufficiently to have them surrender or bail out (but did not result in penetration, apparently).
- Same combat reports speaks of bursts being fired against enemy anti-tank guns.

Point being that bursts were fired against targets requiring AP as well as HE. And both type of targets did in fact recieve a dose of both due to the way the magazines were loaded.

So a single-shot weapon with 180 rounds would be just as wrong or right as a full-auto weapon with only 20 rounds.

It would seem that OOB designers have taken that argument into account in the case of the Panzer II, taking the middle road of giving the tank 36 rounds, representing 5 round bursts.

It would seem to me that the armoured cars armed with the Class 5 weapon should be similar to the tanks, while I guess you could make the case for the Class 19 weapons firing 9 round bursts by virtue of the their AA-capability. Firing against planes, they would likely try to get as many rounds into the air as possible.

Claus B
  #2  
Old September 30th, 2006, 01:04 PM

narwan narwan is offline
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Default Re: kwk 38 cannon or machinegun

I didn't mention what I thought a reasonable size of burst would be but I was thinking about 5 rounds. But I didn't realise that the ammo was mixed, which almost halves the effective ammo load (as half the rounds fired at soft targets would be AP and half the rounds fired at hard targets would be HE). If you take that into account and still assume a 5 round burst of rounds of the appropriate type (which means also wasting 5 of the other type making it a burst of 10 rounds total), you more or less end up with the current ammo load for the armored cars.

Alternately, you could assume a 3 round effective burst, meaning 6 rounds would be spend in total which would result in a slightly higher ammo load (15 HE and 15 AP). Problem with that is though that the ammo cases don't come in multiples of 6. But that's an abstraction we could overlook I think.


Narwan
  #3  
Old October 1st, 2006, 11:45 PM

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Default Re: kwk 38 cannon or machinegun

Quote:
Claus said:
Exactly how these numbers were reached, I dont know. As has been pointed out several times, they may have been made by different OOB designers for different reasons over time as the game developed and the logic behind the differencies may seem rather fuzzy by now. In any case, these are the actual numbers that we are dealing with.

As chief apologist for these phantom OOB designers you should know that these changes all came into place after v6 of the DOS version. The logic is that the weapon was now to be treated an anything other than a main gun, whether mounted in either a tank or an armoured car. The weapon is now forced to be used an an oversized machine gun or as an AA gun. The problem is that these secondary roles have been interpreted as its main function and then modelled incredibly poorly, making the weapon virtually useless, ie because it could fire bursts it now has to always fire bursts. This is about as sensible as modeling MG34 as a rifle because it could fire single shots.

Quote:
Claus said:
- The 10-round magazines were loaded with an equal amount of AP and HE, alternating the rounds.

I would like to see a reference for this statement I would think the magazines would contain either HE or AP. Even if this is true and using sdkfz 222 as an example its ammo loadout should be 45 HE and 45 AP not 10 HE 10 AP. And in any case HE is not totally ineffective aganst Hard targets and AP still puts a hole in a soft target so to model bursts a number somewhere between 90 and 180 would be appropriate. The crew would certainy vary this if they found they were running out of ammunition anyway.

Quote:
Claus said:
- Combat reports from France in 1940 suggest that since the 2cm gun wasn't very effective in penetrating most French tanks, the preferred method was to fire bursts against them. That would often rattle the crew sufficiently to have them surrender or bail out (but did not result in penetration, apparently).

Would you be able to share these combat reports with us Clause? Firstly when the weapon is mounted in an armoured car which has bumped into french armour the response is to get the hell out of there and report it, not engage in a pitched battle that cant be won, And for the panzer II in a panzer regiment, again best to go round this sort of opposition rather than get shot up, leave the french tanks for the infantry AT or pz III or better. Not forgeting these french tanks were encountered peicemeal.
In any case This is a rare occourance and so doesnt justify modeling bursts, These vehicles are far more likely to meet other similarily thinly armoured reconnaissance vehicles in this case it is more useful to fire single shots.

Quote:
Claus said:
- Same combat reports speaks of bursts being fired against enemy anti-tank guns.

Still probably more accurate to fire single shots at about one a second than just pump off the entire magazine. This allows enough time for the firer to gauge the effect.

Quote:
Claus said:
So a single-shot weapon with 180 rounds would be just as wrong or right as a full-auto weapon with only 20 rounds.

No because no one fires 9 round bursts. Also modeling single shots works fine, However modeling bursts is a failure resulting in the weapon taking a massive performance drop.

Quote:
Claus said:
It would seem to me that the armoured cars armed with the Class 5 weapon should be similar to the tanks, while I guess you could make the case for the Class 19 weapons firing 9 round bursts by virtue of the their AA-capability. Firing against planes, they would likely try to get as many rounds into the air as possible.

Again replacing the weapons primary function with its secondary function resulting in a huge performance loss. How often did these vehicles fire at aircraft ? considering that in the first half of the war germany pretty much had air superiority wherever they were, And the weapon is in reconnaissance vehicles not likely to be targeted anyway. In the second half of the war when enemy air was a problem, the 234/1 appeared, I notice you have convieniently missed out the ammo loadout for 234/1, its 480 rounds. Perhaps by this time of the war the AA capability of the weapon was becoming important enough for bursts to be fired and hence the appropriate larger ammo loadout. ie when these guns did begin to be used regularily as AA they were given the correct ammo loadout to do so. note also the 250 replaced these armoured cars on the eastern front and had the smallest loadout, however germany could still gain local air advntage on this front for attack when these reconnaissance vehicles were busiest.

Claus you have suggested some very limited and highy specific examples where bursts may be appropriate but in the vast majority of cases single shots are more apropriate, thats the real world
In the game forcing bursts results in a seriously underperforming weapon for no gain, disadvantages being:
Only one AP round in each burst actually has an effect.
The number of soft targets that can be destroyed is seriously reduced.
When firing single shots each successive shot is more accurate, with bursts you cannot track on to targets this way and waste vast amounts of Ammo doing so.
Any comment on these 3 points Claus or am I correct in these statements?
Regards Chuck.
  #4  
Old October 2nd, 2006, 01:21 PM
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Default Re: kwk 38 cannon or machinegun

First of all, the point of my post was to show how the game actually works and what data is actually at play. I'm not "apologizing for the phantom OOB designers" as you suggest, I'm pointing out how the game currently works. People reading your post could easily get the impression that you knew what you were talking about, which is evidently not the case.

I'm also pointing to some of the limited sources that actually deal with the problem at hand to counter your arguments which are, as usual, only based on your opinion.

Quote:
chuckfourth said:
As chief apologist for these phantom OOB designers you should know that these changes all came into place after v6 of the DOS version.
Actually, some things have changed since DOS V7 was released. Some vehicles now model 5 round bursts, not 9 round, there have been changes in the composition of the ammo load etc.

Quote:
chuckfourth said:I would like to see a reference for this statement I would think the magazines would contain either HE or AP.

Would you be able to share these combat reports with us Clause?
They can be found in Jentz: "Panzertruppen..." vol. I. As usual, I dont really care what you think, I'm more interested in what documentation can be dug up to shed light on the issue at hand. Do you have anything other than your own opinions to support the changes you want made to the game?

Quote:
chuckfourth said: Again replacing the weapons primary function with its secondary function resulting in a huge performance loss. How often did these vehicles fire at aircraft ?
I dont know. Do you?

Quote:
chuckfourth said: I notice you have convieniently missed out the ammo loadout for 234/1, its 480 rounds.
How exactly did I "miss" that? It is in the list I posted between the 231(8) and 250/9.

FWIW, I think the 9 round burst thing introduced in V7 was wrong, as it reduced the combat effectiveness of vehicles (not only the German ones) with autocannons way below what their actual combat performance would suggest. Clearly, at some point OOB designers have thought so as well, as the Panzer IIs are now modelled as firing 5-round bursts

Whether bursts of 5 rounds or 3 rounds or something else is the "right" number can be debated ad nauseam (as I'm sure it will be ) but as Narwan says, it is really a pointless discussion. The real issue is how to model the gun (and any other autocannon) in a way that take into account its dual-fire nature. We all know that you want single round fire and that you have wanted that since you brought up the issue the first time 20 months or so ago. So far, you havent brought forward any actual evidence on how the gun was used.
I think your idea about how the gun was used is wrong and I have some hard data to back that opinion up. If you can come up with some good evidence (as opposed to opinion) as to why it should be different, go ahead and share.

Claus B
  #5  
Old October 2nd, 2006, 10:14 PM

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Default Re: kwk 38 cannon or machinegun

Hi Claus
Well Well Well no reference for your alternate HE AP Magazine Ammo loadout? A convienient fiction perhaps? ,As Usual? Just your opinion, as Usual? dont know what your talking about, as Usual?
Chuck
  #6  
Old October 3rd, 2006, 01:45 PM
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Default Re: kwk 38 cannon or machinegun

Quote:
chuckfourth said:
Hi Claus
Well Well Well no reference for your alternate HE AP Magazine Ammo loadout? A convienient fiction perhaps? ,As Usual? Just your opinion, as Usual? dont know what your talking about, as Usual?
Chuck
Hey, that is my line

Anyway, first you missed the 234/1 data in my first post, now you missed the reference adressing this issue, stated in my last post.

I wonder whether you have a reading disability or deliberately misread peoples posts to get attention? If it is the former, you have my sympathy, if it is the latter, it is trolling, something which you should avoid on this board, as I believe it can get you kicked out.

Claus B
  #7  
Old October 3rd, 2006, 04:06 PM
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Default Re: kwk 38 cannon or machinegun

Gentlemen,

Please, try to avoid personal attacks.

cheers,
Pyros
  #8  
Old October 3rd, 2006, 11:33 PM

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Default Re: kwk 38 cannon or machinegun

Hi Clause
There are 280 pages and I cant find anything about mixed ammo loadout, would you be so kind as to give me the page number where it says kwk 38 used mixed ammo loadout in its magazines?
Chuck.
  #9  
Old October 4th, 2006, 10:22 AM
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Default Re: kwk 38 cannon or machinegun

Quote:
chuckfourth said:
Hi Clause
There are 280 pages and I cant find anything about mixed ammo loadout, would you be so kind as to give me the page number where it says kwk 38 used mixed ammo loadout in its magazines?
Considering your attitude - no. You just read on and find it yourself like the rest of us have to do

Claus B
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