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September 30th, 2006, 01:33 PM
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Corporal
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Join Date: Sep 2006
Posts: 130
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Re: Access Violations
I too have no problem with using capitals naming either ships or units.
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September 30th, 2006, 01:36 PM
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Corporal
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Join Date: Feb 2005
Posts: 152
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Re: Access Violations
With the game unstable as it is, it might be an idea for it to remember your autosave settings...
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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September 30th, 2006, 04:57 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Access Violations
It really should remember *all* the settings, except maybe strategies and ministers. :/ Who really changes their display settings based on what empire they are using?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 3rd, 2006, 03:25 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Boarding Parties
I posted this over at Space Empires Universe, but it's pretty slow over there still...
Quote:
Boarding parties are not working correctly (I don't imagine this is a "feature").
At first I posted at the Shrapnel site. I thought it was a missile vs projectile ship issue, but I have since reinvestigated my "bug report". I created boarding ships with a single boarding party, and in simulation they would launch the little grey shuttle things, which would attempt a boarding action. However, no damage was done to the target ship's crew regardless of the type of ship. I had 30:1 odds, yet the target ship did not lose a single crew member!
However, if I put two or three boarding parties on a single ship, it could successfully take over the target ship.
Two problems with this system:
1) it just doesn't make sense logically - and this is the style by which most players will be attempting to play. Two boarding parties from a single ship are successful, but 30 boarding parties from 30 ships don't succeed in killing even one crew member of the target ship? Ack.
2)it means that once people start getting into huge ships, only huge ships with boarding parties will be successful. So much for the swarms of pirates coming to capture that one giant treasure ship.
I don't know, the current system just doesn't allow much flexibility, and is not readily apparent to the user (which will cause disatisfaction in the game). When the inevitable Pirates and Nomads mod comes out (please please please SJ) this will be a hindrance.
Thoughts?
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__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 3rd, 2006, 03:28 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Boarding Parties
Timing on the boarding parties- did they all arrive at the same time, or one-by-one?
I can see there being a problem like in SE4's troop combat, where the first set arroves, gets massacred, then the second wave arrives, etc.
Instead of 30-1 odds you actually have odds stacked the other way, only repeated over and over..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 30th, 2006, 05:13 PM
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Corporal
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Join Date: Dec 2000
Location: England
Posts: 155
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Re: Access Violations
Quote:
tmcc said:
I too have no problem with using capitals naming either ships or units.
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Using shift with caps lock on works.Caps lock without shift does no capitals in this game for some reason.
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September 30th, 2006, 05:53 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Access Violations
My biggest annoyance is the unstable warp points. They someone warp to themselves or even different points within the system or different systems.
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October 1st, 2006, 01:26 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: Access Violations
There's a new bug and feature reporting section at www.spaceempires5.com. It works like the system at sourceforge.
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October 1st, 2006, 02:26 AM
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Colonel
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Join Date: Jan 2001
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Re: Access Violations
Damaged facilities seem not to be repaired, at least if there is no space yard facility on the planet.
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October 1st, 2006, 03:29 AM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: Access Violations
Quote:
AngleWyrm said:
There's a new bug and feature reporting section at www.spaceempires5.com. It works like the system at sourceforge.
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Ihighly reccomend everyone to use that instead of this forum post. (or together with this forum post) Because a bug tracking system is waaaay more readable and manageable than one huuuge post like this. Remember SEV has only one developer.
And as stated, the demo will most likely not be bugfixed. But the bugs might also occur in the game that is to be released.
Make sure that you include instructions on how to reliably reproduce the bug.
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