.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 30th, 2006, 02:17 PM

Cube Cube is offline
Private
 
Join Date: Sep 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Cube is on a distinguished road
Default Re: SE:V, I\'ll be honest

Whoever designed the SE4 UI needs to come back and work on SE5. As it stands now, the interface is much too cluttered and busy, i.e. too many visual elements and no distinct organizational layout.

The SE4 UI had a minimalist technical feel and out-of-your-way quality that presented the game perfectly. It also had a cohesive graphical motif that gave it a palpable professionalism.

As SE5 stands at the moment (with its Starcraft command interface and OS X menu dock), it looks like someone just installed a badly designed WindowBlinds theme from 1998.
Reply With Quote
  #2  
Old September 30th, 2006, 02:34 PM

Ludd Ludd is offline
Corporal
 
Join Date: Sep 2006
Location: Scarborough, Ont. Canada
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Ludd is on a distinguished road
Default Re: SE:V, I\'ll be honest

Quote:
Cube said:
the interface is much too cluttered and busy, i.e. too many visual elements and no distinct organizational layout.

The SE4 UI had a minimalist technical feel and out-of-your-way quality that presented the game perfectly. It also had a cohesive graphical motif that gave it a palpable professionalism.
I agree completely. SEIV was elegant in its design, SEV, unfortunately, is not.

I will still be buying it though.
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
Reply With Quote
  #3  
Old September 30th, 2006, 02:42 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SE:V, I\'ll be honest

Actually, I'd have to say I love MoO3's way of dealing with colony/empire related options. I find the only thing I'm really micromanaging is when I want to have some ships ready fast, at which point I put a few of my best colonies to produce my desired ships only. There's some minor issues with the computer being slow to build the latest ship factories and the way the computer *always* build troops, etc. If you've set up your development plans nicely, you'll find that the AI actually make surprisingly intelligent choices when it decides on which DEA's to develop and such, though.

And AI competence aside, I really like the way the whole thing is set up and connected in the game(research, economics, planet development). There's obviously huge room for improvement, and the game is only half-done, but they really managed to set it apart from the regular micromanagement 4x games, bringing a far more epic feel to it. With the right hacked-exe patches and mods it's actually great fun.

Bump on the SEIV interface vs SEV's. Doubtful something like a major interface change will be done in a patch, though.
Reply With Quote
  #4  
Old October 1st, 2006, 01:33 AM
eddieballgame's Avatar

eddieballgame eddieballgame is offline
Corporal
 
Join Date: May 2003
Location: Anchorage, Alaksa
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
eddieballgame is on a distinguished road
Default Re: SE:V, I\'ll be honest

Do I see MOO3 making a come back? With the last patch, mods, moddabilty, & STABILITY. This game (in my opinion) should be considered a classic. Alas, such is not the case, but the game does have a "feel" like no other.
Reply With Quote
  #5  
Old September 30th, 2006, 02:48 PM

tmcc tmcc is offline
Corporal
 
Join Date: Sep 2006
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
tmcc is on a distinguished road
Default Re: SE:V, I\'ll be honest

Regarding the designer of the SEIV UI vs that for SEV I am pretty darn sure that they are one in the same.
Reply With Quote
  #6  
Old September 30th, 2006, 02:51 PM
AAshbery76's Avatar

AAshbery76 AAshbery76 is offline
Corporal
 
Join Date: Dec 2000
Location: England
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
AAshbery76 is on a distinguished road
Default Re: SE:V, I\'ll be honest

I found the UI of SEIV took an hour or so to get used,I see no diffence in the SEV UI, apart from it looking 5 times nicer graphicly.
Reply With Quote
  #7  
Old September 30th, 2006, 02:52 PM

Ludd Ludd is offline
Corporal
 
Join Date: Sep 2006
Location: Scarborough, Ont. Canada
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Ludd is on a distinguished road
Default Re: SE:V, I\'ll be honest

SEIV look with SEV game improvements.

The perfect game game for me.
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
Reply With Quote
  #8  
Old October 1st, 2006, 12:45 AM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Re: SE:V, I\'ll be honest

Quote:
Cube said:
Whoever designed the SE4 UI needs to come back and work on SE5. As it stands now, the interface is much too cluttered and busy, i.e. too many visual elements and no distinct organizational layout.

The SE4 UI had a minimalist technical feel and out-of-your-way quality that presented the game perfectly. It also had a cohesive graphical motif that gave it a palpable professionalism.

As SE5 stands at the moment (with its Starcraft command interface and OS X menu dock), it looks like someone just installed a badly designed WindowBlinds theme from 1998.
Hear him! Thank you for articulating what I hadn't the wit to say for myself
Reply With Quote
  #9  
Old October 1st, 2006, 01:03 AM
Thermodyne's Avatar

Thermodyne Thermodyne is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
Thermodyne is on a distinguished road
Default Re: SE:V, I\'ll be honest

Well here is my two cents. The UI is clumsy and ruins the game play. This version will have a hard time fitting into slot 5 of the SE saga. It is missing that special something that the other versions had. With 2 and 3, I spent hours and hours playing in the beginning. With 4 it took a little longer to warm up to, but was still an evolution of the series. This one looks like/plays like a knock off. IMHO we have traded game strategy for eye candy. For those of us who loved SE3, this is quite a ways off the path. I wish MM all the best and I hope the game sells well, but as it is now, I don’t think this will be my cup of tea.

PS:

I was going to skip this part, but the days that I have the energy to post are too few of late.

I have to wonder as to the direction that the SE series is taking. It is becoming less of a strategy game and more of a FX game with each new version. I am left wondering who has the greatest amount of influence on the evolution of the game.
__________________





Think about it
Reply With Quote
  #10  
Old October 1st, 2006, 02:18 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SE:V, I\'ll be honest

So many bugs, UI lost me totally; I wasn't even sure if this was SE or a cheap knock-off by a no-name company. I will wait to see if later patches clean it up. Presently there is no way I would spend my money on a game that comes across as a cheap attempt at mass market appeal which has fallen way short.

This sort of reminds me of Metallica with their drive towards mass market appeal. They have a few good songs in the present but the past was clearly superior.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.