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Old October 2nd, 2006, 10:57 AM
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DRG DRG is offline
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Default Re: kwk 38 cannon or machinegun

Or simply run your game with the V6 OOB's since these seem to be the ones you prefer. I have modified the AC guns in the master OOBs to "5 round bursts" to match the tank guns. That's the way that weapon in our OOB's will be handled and that's as far as I'm going with this. If you disagree ( as I'm sure you do ) then follow Andys advise and release your own OOB set.

Don
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Old October 2nd, 2006, 10:07 PM

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Default Re: kwk 38 cannon or machinegun

Hi Don
The reason I mention v6 is that Clause intimated that noone knows who or why or when these changes came about. So i thought that I could help him by pointing out when the changes occoured then maybe the person responsible could say yes thats right I did that because these weapons can only fire automatic or whatever.
Depending on what the terminal effect adjustment actually are I think most people would agree that 3 round HE bursts and single shot AP would be the best solution, making the old 90 90 loadout into 30 90. But thanks for giving the ACs some more bursts, 234/1 should be 48 48.
Best regards Chuck.
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