.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 2nd, 2006, 04:15 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEV: Are there missing ship types?

Everyone should play KwokStock.
Reply With Quote
  #2  
Old October 2nd, 2006, 04:23 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV: Are there missing ship types?

The main ship hulls in the Balance Mod. Each one has 3 levels. The "max move" figure is just at low tech with no bonuses applied. It's essentially like SE3's system. The mount thresholds are at 400, 750, 1500 for L, H, M.

Code:

Start End Max Max # Def Off
Hull Size Size EPM Move Engines Crew Mod. Mod. Maint
Frigate 250 300 2 12 5 100 30 0 ---
Destroyer 350 400 3 11 7 150 20 0 ---
Light Cruiser 450 500 4 11 9 200 10 0 ---
Cruiser 600 750 5 10 10 300 0 0 ---
Battleship 800 1000 7 10 14 450 -10 0 ---
Dreadnought 1000 1250 10 8 16 600 -20 0 ---
Baseship 1500 1800 15 6 18 750 -30 0 ---



Thanks for the plug SJ! But on a more serious note, many of the beta testers made contributions in the development of the balance mod - so it's just not made for my "tastes".
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old October 2nd, 2006, 04:44 PM
AAshbery76's Avatar

AAshbery76 AAshbery76 is offline
Corporal
 
Join Date: Dec 2000
Location: England
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
AAshbery76 is on a distinguished road
Default Re: SEV: Are there missing ship types?

If many of the beta's helped, the question is why isn't the balance in the game itself?
Reply With Quote
  #4  
Old October 2nd, 2006, 04:49 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV: Are there missing ship types?

Quote:
AAshbery76 said:
If many of the beta's helped, the question is why isn't the balance in the game itself?
It was a timing issue. But hope is not yet lost for the future.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old October 2nd, 2006, 05:36 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: SEV: Are there missing ship types?

I LIKE the new way of doing ship sizes. There is less waste. Your old ships can be upgraded to something useful. Besides the obvious increase in tonnage, destroyers can eventually use Large mounts, and cruisers eventually use Heavy mounts. Keep in mind the extra engines allowed for smaller ships. I think they maneuver better, too (but I might be imagining that). Plus, a little research to get more tonnage-efficient crew quarters and life support makes even more tonnage available for weapons, etc. Those old destroyers lying around can become a fearsome (and hard-to-hit) force. If nothing else, they make better support ships than they did in SEIV.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #6  
Old October 2nd, 2006, 05:38 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SEV: Are there missing ship types?

They do maneuver better; look in VehicleSizes.txt to see turn and acceleration rates for the various ship sizes.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old October 2nd, 2006, 05:51 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: SEV: Are there missing ship types?

I love the new way of handling/researching ship hulls! This is very similar to how I've done ship hull research in DN4. SEV just takes it a step further with being able to upgrade and such.

Love it!
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #8  
Old October 2nd, 2006, 08:43 PM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: SEV: Are there missing ship types?

I was going to say Kwok's "balance was somewhat out of whack but it's probably just typos

Destroyer start size 400 end size 3 max engines 150? Bet that ship is a speed demon for its 7 move. Faster it goes -smaller it gets. With only 20 crew.

baseship also, Start size 1800 end size 15 and with -30 crew lol Hope that's not in your mod
Reply With Quote
  #9  
Old October 2nd, 2006, 10:45 PM
Santiago's Avatar

Santiago Santiago is offline
Sergeant
 
Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
Santiago is on a distinguished road
Default Re: SEV: Are there missing ship types?

@ Fyron- poor attempt at humor on my part

The destroyer and baseship are slightly shifted to the left on the table I see. I assumed everyone seen it that way.

Ie: Frigate (space space) 250 300 etc
Destroyer350 400 3 etc
Baseship 1500 1800 15 etc

No big deal- just wondering if anyone else seen it messed up?
Reply With Quote
  #10  
Old October 5th, 2006, 11:13 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
Artaud is on a distinguished road
Default Re: SEV: Are there missing ship types?

I think (he can correct me if I'm wrong) Thorfrog is concerned about graphic representations of different hull classes. A myriad of hull upgrade possibilities is nice, but some people like the different appearance of different types of hulls. I'm one of those people.

It's less fun if you have fewer visual representations of hull types. I personally would rather have cruisers represented by one icon, battlecruisers by a second and battleships represented by a third than have several classes of cruiser hulls represented by a single icon. Lots of hull upgrades for cruisers (all using the same ship icon), and then moving to a battleship icon with lots of upgrades but no change in icon appearance, is just not my personal cup of tea.
__________________
-- Tony
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.