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October 2nd, 2006, 04:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV: Are there missing ship types?
Everyone should play KwokStock.
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October 2nd, 2006, 04:23 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV: Are there missing ship types?
The main ship hulls in the Balance Mod. Each one has 3 levels. The "max move" figure is just at low tech with no bonuses applied. It's essentially like SE3's system. The mount thresholds are at 400, 750, 1500 for L, H, M.
Code:
Start End Max Max # Def Off
Hull Size Size EPM Move Engines Crew Mod. Mod. Maint
Frigate 250 300 2 12 5 100 30 0 ---
Destroyer 350 400 3 11 7 150 20 0 ---
Light Cruiser 450 500 4 11 9 200 10 0 ---
Cruiser 600 750 5 10 10 300 0 0 ---
Battleship 800 1000 7 10 14 450 -10 0 ---
Dreadnought 1000 1250 10 8 16 600 -20 0 ---
Baseship 1500 1800 15 6 18 750 -30 0 ---
Thanks for the plug SJ! But on a more serious note, many of the beta testers made contributions in the development of the balance mod - so it's just not made for my "tastes".
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October 2nd, 2006, 04:44 PM
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Corporal
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Re: SEV: Are there missing ship types?
If many of the beta's helped, the question is why isn't the balance in the game itself?
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October 2nd, 2006, 04:49 PM
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National Security Advisor
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Re: SEV: Are there missing ship types?
Quote:
AAshbery76 said:
If many of the beta's helped, the question is why isn't the balance in the game itself?
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It was a timing issue. But hope is not yet lost for the future. 
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October 2nd, 2006, 05:36 PM
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Captain
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Location: USA
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Re: SEV: Are there missing ship types?
I LIKE the new way of doing ship sizes. There is less waste. Your old ships can be upgraded to something useful. Besides the obvious increase in tonnage, destroyers can eventually use Large mounts, and cruisers eventually use Heavy mounts. Keep in mind the extra engines allowed for smaller ships. I think they maneuver better, too (but I might be imagining that). Plus, a little research to get more tonnage-efficient crew quarters and life support makes even more tonnage available for weapons, etc. Those old destroyers lying around can become a fearsome (and hard-to-hit) force. If nothing else, they make better support ships than they did in SEIV.
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October 2nd, 2006, 05:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEV: Are there missing ship types?
They do maneuver better; look in VehicleSizes.txt to see turn and acceleration rates for the various ship sizes.
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October 2nd, 2006, 05:51 PM
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Captain
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Re: SEV: Are there missing ship types?
I love the new way of handling/researching ship hulls! This is very similar to how I've done ship hull research in DN4. SEV just takes it a step further with being able to upgrade and such.
Love it!
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October 2nd, 2006, 08:43 PM
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Sergeant
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Join Date: Jun 2006
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Re: SEV: Are there missing ship types?
I was going to say Kwok's "balance was somewhat out of whack but it's probably just typos
Destroyer start size 400 end size 3 max engines 150? Bet that ship is a speed demon for its 7 move. Faster it goes -smaller it gets. With only 20 crew.
baseship also, Start size 1800 end size 15 and with -30 crew lol Hope that's not in your mod
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October 2nd, 2006, 10:45 PM
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Sergeant
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Re: SEV: Are there missing ship types?
@ Fyron- poor attempt at humor on my part
The destroyer and baseship are slightly shifted to the left on the table I see. I assumed everyone seen it that way.
Ie: Frigate (space space) 250 300 etc
Destroyer350 400 3 etc
Baseship 1500 1800 15 etc
No big deal- just wondering if anyone else seen it messed up?
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October 5th, 2006, 11:13 PM
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Sergeant
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Location: Cleveland, USA
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Re: SEV: Are there missing ship types?
I think (he can correct me if I'm wrong) Thorfrog is concerned about graphic representations of different hull classes. A myriad of hull upgrade possibilities is nice, but some people like the different appearance of different types of hulls. I'm one of those people.
It's less fun if you have fewer visual representations of hull types. I personally would rather have cruisers represented by one icon, battlecruisers by a second and battleships represented by a third than have several classes of cruiser hulls represented by a single icon. Lots of hull upgrades for cruisers (all using the same ship icon), and then moving to a battleship icon with lots of upgrades but no change in icon appearance, is just not my personal cup of tea.
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