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  #1  
Old October 2nd, 2006, 06:52 PM
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Default Re: SEV: Are there missing ship types?

Quote:
dmm said:
I LIKE the new way of doing ship sizes. There is less waste. Your old ships can be upgraded to something useful. Besides the obvious increase in tonnage, destroyers can eventually use Large mounts, and cruisers eventually use Heavy mounts. Keep in mind the extra engines allowed for smaller ships. I think they maneuver better, too (but I might be imagining that). Plus, a little research to get more tonnage-efficient crew quarters and life support makes even more tonnage available for weapons, etc. Those old destroyers lying around can become a fearsome (and hard-to-hit) force. If nothing else, they make better support ships than they did in SEIV.
But what about upgrading? I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything? I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.

Quote:
Fyron said:
*tries to think of a SE4 feature that was taken out*

I thought Multiplex Tracking wasnt included, but I found a reference in the Main Strings data file. Is this just dead code from SEIV?
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  #2  
Old October 2nd, 2006, 08:09 PM
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Default Re: SEV: Are there missing ship types?

Multiplex tracking means nothing in a real time combat system where you can change targets instantly...
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Old October 3rd, 2006, 05:46 AM
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Default Re: SEV: Are there missing ship types?

Quote:
Kana said:
But what about upgrading? I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything? I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.
International space station as example in reality.
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Old October 3rd, 2006, 07:02 PM
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Default Re: SEV: Are there missing ship types?

Quote:
Q said:
Quote:
Kana said:
But what about upgrading? I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything? I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.
International space station as example in reality.
Also true, but would you do the same thing with a speedboat, race car, or fighter jet? Would it still be aerodynamicly sound, safe, etc?

The space station isnt making combat manuvers...so its tolerances are alot less. Something that might will require more than likely a new hull, than something bolted on it...
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Old October 5th, 2006, 02:50 PM
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Default Re: SEV: Are there missing ship types?

Kana said:
Also true, but would you do the same thing with a speedboat, race car, or fighter jet? Would it still be aerodynamicly sound, safe, etc?


You can't retrofit units, so those examples aren't really relevant. Spaceships are not aerodynamic; all you would need to do is weld on a new section.
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Old October 5th, 2006, 04:34 PM

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Default Re: SEV: Are there missing ship types?

They aren't aerodynamic, but depending on your propulsion system you might have to make sure the center of mass doesn't change.
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Old October 5th, 2006, 04:49 PM
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Default Re: SEV: Are there missing ship types?

Not a big deal, just distribute where you expand the hull properly.
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Old October 5th, 2006, 08:05 PM
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Default Re: SEV: Are there missing ship types?

Yeah but a spaceship, isnt some big lump of metal...I'm sure there are many things that make it 'space worthy'. Strapping hunks of other metal on to the hull, doesnt seem like a proper way to travel the stars, or to go into combat.
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Old October 10th, 2006, 03:05 AM
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Default Re: SEV: Are there missing ship types?

Ah yes...nothing like losing your Blasto Cannon...or luxury
porta-john...when making a high-g manuever because it
was hastily bolted on instead of integrated into the design.
I kind of like this idea actually. Hmm...how to mod
shoddy workmanship into SE5....
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Old October 10th, 2006, 09:52 PM
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Default Re: SEV: Are there missing ship types?

Ever played P&N for SE4? There was a Cheap Components mount which reduced component hitpoints, reduced weapon damage, and increased supply usage, among other things
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